Geometry Wars (Xbox)

January 28th, 2010 by Jason

Geometry Wars on the Xbox.

Ah Geometry Wars… for those who aren’t aware, the original game in the franchise was released for the Xbox and buried away deep within Project Gotham Racing 2 (that’s why there isn’t a “pack shot” on this review) where players wandering around the in-game garage were rewarded for their adventurous spirit by finding a coin-op against one of the walls. The irony of course is that despite being from an A list developer and published by Microsoft themselves, Geometry Wars is pretty much an indie game that was originally thrown together by programmer Stephen Cakebread as a fun way to test some new joypad code – it proved so popular around the Bizarre Creations offices that they decided to make it available to the games playing public and from that decision something of a twin stick shooting, vectorised monster was born!

The player has a little spaceship and must blow the hell out of anything else that gets in the way of their guns. Simple stuff to describe yes, but incredibly hard to achieve with any level of success because the various enemy types are pretty hard to take down; each geometrical assailant has a distinct method of attack and some require more attention than others, black holes try to suck everything around them in including the player, crossed purple squares split into smaller and faster moving versions of themselves, cyan diamonds chase the player around the screen and so forth. When things get too hectic (and they’re going to start doing that extremely rapidly) there’s a limited stock of smart bombs available to clear the screen and avert death.

It tastes all wriggly.

Okay, so it’s nowhere near the original IP that Bizarre Creations seem to believe (they sent out cease and desist emails regarding clones of the sequel Geometry Wars: Retro Evolved) and it’s fair to say that the action itself is inspired by Robotron: 2084 with the smart bomb installed from Defender, the graphical style by vector-based games such as Star Castle or Tempest and to be honest it’s more “retro inspired” than honest to goodness retro (since the twin stick controls are analog and the sheer amount of stuff moving around would make the average 8-bit grind to a halt) but it holds together well because it’s unpretentious, easy to pick up and generally good fun – in fact I’ll be totally honest here and admit that my purchase of a second hand Xbox was pretty much because I wanted to play this game and I’ve never regretted that decision.

My God, it's full of... particles!

The original Geometry Wars is an Xbox exclusive, to play it you’ll need Project Gotham Racing 2 – a second hand copy should set you back just a couple of pounds and the main game is also worth playing.

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Star Soldier R (Wii)

September 15th, 2009 by Jason
Star Soldier R for the Wii

Star Soldier R for the Wii

Although it’s one of the older WiiWare releases, debuting with the system way back in 2008, Star Soldier R is continuation of the Hudson Soft series of shoot ‘em ups and I’m therefore contractually obliged to have a look at it and my personal interest in shoot ‘em ups has absolutely no bearing on this situation in the slightest. The Star Soldier series already have something of a reputation amongst shoot ‘em up fans, in particular because of the “caravan mode” time attack based playing modes they have.

And Star Soldier R takes that a step further because it eschews regular play and offers only two modes from the menu, two minute and five minute game; two minutes get you a first level and its boss battle, whilst the extra three will add on a second stage and another guardian and although its stating the obvious, the objective is to score as many points as possible within the time allotted. Perversely, there’s no lives counter, instead dying penalises the player because the re-spawning of the ship takes a precious couple of seconds of shooting time away from them and breaks any combo chain; so the basics of scoring big are to avoid getting blown up, shoot everything and anything and try to be quick, because the faster a wave is dealt with, the faster another will be released.

Come and get it, aliens!

Come and get it, aliens!

(Actually, when I said there are two play modes there’s actually a third called “Quick Shot”, although this isn’t so much a variation on the game as a test of the player’s trigger finger, since the only objective is to pound the fire button like a lunatic for ten seconds to get a ranking! It’s more like a party game than a shoot ‘em up, although there are things to be shot whilst playing.)

I’ve never been a fan of time attack shoot ‘em ups personally (although it doesn’t stop me actually playing them as such…) and that’s probably because they’ve always felt like overkill; as though someone was trying to get the adrenalin pumping in a genre where most players will already have their entire system flooded. Even worse are the ones where regardless of how well a novice player may perform, they’ll still get the “time up” message that right in the middle of a stage. But Hudson have been very sneaky, designing the game so that the player will always reach the boss on the two minute game and, once practised at the first level, should be able to get to the end of the second with a bit of time to spare.

Hello mother, hello father

Hello mother, hello father

So yes, Star Soldier R has managed to get me hooked and the main reason is because that time-based nature has rather ironically made it almost casual; it’s very tempting to just pick up the classic controller for “a quick game or two” only to emerge a few hours later after getting caught up trying to find new ways to get past the level faster, destroy more attackers and finish with more time remaining.

As to if it’s worth the eight hundred shiny Wii points that Hudson are asking for it, that probably depends on you, dear reader; if you’re the kind of person who only plays a game once to completion and then moves onto the next title you’re not really going to get the most out of Star Soldier R or those Wii points since knocking over the boss in the two minute game is pretty easy once you see how it moves and where to be in order to avoid the huge laser beams. This really is a game for the “score whores” out there, players who put significant time and effort into improving their best scores and don’t mind going over the same ground repeatedly in order to learn it thoroughly; if you’re one of that breed of gamers (and I’m a “casual score whore” myself, if that makes even the slightest bit of sense) then Star Soldier R is something you should be investigating more closely. Although it can be an almost painfully humbling experience initially when after a hard fought battle you submit what appears to be a decent score to the online tables, only to be told that there are over ten thousand players who have scored better!

Oh bugger, which one is me?!

Oh bugger, which one is me?!

Star Soldier R is available for 800 of your Wii points from the shopping channel, filed neatly in the WiiWare aisle next to the frozen peas and a bottle of washing up liquid that someone has bizarrely changed their mind about and left behind.

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The Arcade (PS2)

August 11th, 2009 by Jason
The Arcade for the Playstation 2

The Arcade for the Playstation 2

The Arcade is a collection of remade games, all of which draw some level of inspiration from the earliest glories of the arcades; the promotional blurb on the box inlay even goes as far as claiming it’ll bring “the retro charm of classic arcade gameplay out of the games cabinets and into your living room”, which is a rather extravagant claim even for the best emulator-powered collection. But The Arcade isn’t another Midway Arcade Treasures or Capcom Classics Collection, not for Liquid Games the chore of getting official licenses to produce clones of the hits of yesteryear, instead they’ve gone down the path of the companies who produced clones.

Each game is based loosely on an original arcade title and, since there are ten in total, here’s a quick rundown of the included delights:

Battling Bats
Yes, it’s Pong for one player against the console or two players and, whilst everything may be presented in 2.5D and the odd power-up thrown into the mix, at the end of the day it’s still a pretty simple variant on the original. Whilst Pong itself was always pretty simple anyway this doesn’t bring anything new or interesting to the court and the second player AI is, as always seems to be the case, not particularly good at its job.

Freakoids
Any collection of this kind wouldn’t be complete (for want of a better word) without a version of the seminal Asteroids and, as the cheap and somewhat nasty title insinuates, Freakoids represents for The Arcade. There isn’t a fat lot to say about it after that to be honest, except what thoroughly breaks things is the almost novice programming mistake in the control scheme; thrusting immediately cancels out all previous forces acting on the ship, meaning that turning and thrusting stops any previous motion and sends the ship off in a new direction.

Joust flying around with a Jetpac

Joust flying around with a Jetpac

Jetpac Jousting
Take Joust, remove the distinctive bird-straddling characters and replace everything with shiny, generic sci-fi graphics in 2.5D and you’ll have something akin to Jetpac Jousting; sadly, the fun of Joust has been lost during this translation so whilst it does offer a little entertainment value the overall effect is rather short lived.

Moon Mission
Not so much a mission to the moon itself, more a game about landing on the lunar surface. Yes, it’s a clone of Lunar Lander, because that’s a game that everybody thinks of when going through the list of 1970’s and 1980’s games they want to play again…

N-Vaders
Yes, it’s a Space Invaders clone. No it doesn’t pay proper attention to the “rules” of Space Invaders and does all sorts of strange things like having the rows move independently and the bullets that the nasties fire shifting down the screen at hideously fast speeds. And yes again, it’s not much cop to play.

Galaxy Warriors
At last, a title in this package that doesn’t immediately give away its illegitimate heritage! Galaxy Warriors is based on Centipede, except rather than bugs, mushrooms and snails the graphics once more have a shiny science fiction theme… perhaps it would be more appropriate to call it a Gridrunner clone in that case? Anyway, as renditions go it’s not particularly notable apart from some annoying collision detection.

So many choices...

So many choices...

Muncher
Surprisingly, the next little gem isn’t “borrowing” from Namco’s pill-consuming classic either; instead Muncher has a distinct lack of actual munching involved since it’s taking all of its cues from Q-Bert before legging it off down the street with them, giggling like a lunatic.

Protectors
Four bases sit at the corners of the screen, the walls of each guarded by a round “bat” of sorts; the players (a mixture of human and console) must prevent the ball bouncing around from knocking the defenses of their own castle away and exposing it’s interior whilst trying to send it careering into the walls of their opponents. And as with the original Warlords, more fun with more than one player.

Operation T.N.T.
It’s pretty hard not to enjoy a Bomberman clone but this one actually gets enough things wrong to kill even the joy of blowing stuff up! The two major problems are trying to get the player sprite (which for reasons that will probably never be adequately explained appears to resemble a blue squirrel, possibly with a crash helmet) to move around without getting “stuck” at intersections and the way that only a fraction of the play area is visible at any time making it damned hard to see where the attackers are in order to lay explosive-flavoured traps for them. Despite those flaws however, this is the title I spent the most time with of the entire package.

Somebody set up us the bomb!

Somebody set up us the bomb!

Pipe Puzzle
A variant on Pipe Mania where tiles containing pieces of track must be laid to keep a robot from falling into oblivion; the shapes are of course selected at random and its up to the player to make the most of whatever they’re given to keep things going as long as possible.

These “retro themed” products always annoy me to be honest, because although they might retain a few of the more general traits of the games they’re almost parodies of and probably have enough in common to “fool” a small percentage of thirty somethings with extremely vague hankerings for “the games they used to play as a kid” who somehow haven’t considered typing the titles of said games into Google and in the process discovering emulation. For anyone with even half an hour of recent exposure it’s a bit like watching Streetfighter straight after seeing Mick and Keith in the flesh (Streetfigher are a Rolling Stones tribute band and yes, I had to look that up because I had no idea what a Stones tribute band would be called… part of me vaguely wanted it to be a pun on Boulder Dash), no matter how familiar it might feel, there’s that nagging feeling that something is missing.

That probably sounds a little like snobbery but it honestly isn’t, in the same way that a significant number of the cloned console and computer games of the 1980’s tended to be poor because they were just knocked out as cynical attempts at cashing in on whatever trend was currently huge without any real care for the games themselves, remade games like those included in The Arcade fail to be anywhere near as entertaining as they could be because they similarly lack the levels of care and attention to detail that were lavished on the originals they’re only loosely imitating; there is some entertainment to be had as it stands and although there are a few bugs the execution isn’t truly hideous, but I’d seriously question the claim of “100s of hours of Classic Gameplay” touted by the box.

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