Archive for December, 2008

Midway Arcade Treasures (Xbox)

Tuesday, December 30th, 2008
Midway Arcade Treasures for the Xbox

Midway Arcade Treasures for the Xbox

For those of us who remember when the arcades were still in nappies, the list of games on Midway Arcade Treasures will ring quite a few fairly loud bells. Whilst some of these titles are more curiosities than big names (for example Splat or the close-to-unreleased Blaster) there are a lot of highs in this collection and several names present that influenced not only their generation but the future of gaming in general; seminal titles like Defender, Tapper, Spyhunter, Robotron: 2084 and Stargate that date back to the gaming stone age are joined by titles from later generations such as Marble Madness, Smash TV and Super Sprint. And those with very good memories will by this point have realised as well that the “Midway” part of the title is somewhat misleading because, although most of the games are indeed treasures, not all of them are by Midway or indeed Williams, a few of the stand out titles were instead created by the coin-op division of Atari.

The presentation is nicely done; a slightly long-winded but thankfully skippable intro sequence involving a temple leads to a wall of hieroglyphs representing each of the twenty four titles present which can be selected by the controller. Although being as close as any emulation can get, there are of course differences; cabinets such as Marble Madness with its trackball and 720 or Paperboy with their custom controllers have been modified to use the Xbox pad’s analogue stick. Robotron: 2084 and Smash TV both fare well for the controller, player movement has been assigned to the left analogue stick and the firing operated from the right, replicating the dual joystick controls of the original arcade cabinets.

Midway Arcade Treasures - playing Robotron: 2084

Midway Arcade Treasures - playing Robotron: 2084

One surprise was the modification of both Defender and Stargate to allow players to either use thrust and turn controls as the original coin-op offers or simply press left and right on the D pad or stick to thrust in the appropriate direction. Despite a reasonable reputation amongst friends as a shoot ‘em up player, I’ve never been much good at Defender personally and, since I came to it after the likes of Scramble and Vanguard, have always assumed that it was the controls I couldn’t get used to; in fact it was that in part, the rest was that Defender just really enjoyed handing my arse to me! Each game is presented with a selection of extras, the types of content available varies between titles but some have footage of interviews with the creators such as Eugene “Defender” Jarvis and John “Joust” Newcomer whilst others have what the box inlay refers to as “top secret documents”… in other words scanned marketing pamphlets, the original design doodles and similar media.

Midway Arcade Treasures - playing Defender

Midway Arcade Treasures - playing Defender

The trivia can be quite interesting in some cases and a couple of the games have a small quiz where the answers are presented by the creators themselves in video form. The quality of the footage throughout isn’t constant and mostly rough around the edges, whilst the sound is almost uniformly poor, but if you’re into your gaming history in the rather geeky way that I might be [ahem] or if you enjoy the “making of” documentaries on DVDs it’s fascinating listening to explanations as to why Klax has no music, the origins of Robotron: 2084‘s claustrophobic design or the reasoning behind Super Sprint only allowing players to control three of the its four cars. The package as a whole does suffer a little from “information overload” and there’s too much to take in during a single sitting (and some gamers probably won’t even notice) but, like the games themselves, the extra content can be dipped into when the mood takes.

The version of Midway Arcade Treasures played here was for the Xbox – it’s also available for the Gamecube, Playstation 2 and Windows PC.

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Megajoy 2 (DTV)

Tuesday, December 23rd, 2008
Megajoy 2 with 60 games

Megajoy 2 with 60 games

Resembling a Nintendo 64 pad without the thumb stick and claiming a whopping sixty games in a single plug and play unit, the Megajoy 2 was (along with a Superjoy 3) my introduction to the “wonderful” world of Chinese hardware clones and indeed to the idea of Direct To TV hardware itself. For that I will be forever grateful in a somewhat grudging way and my partner would like a couple of words with the creators, most likely punctuated with some form of blunt instrument.

Almost all of the games included are straight knock-offs of NES cartridges produced various parties including Nintendo themselves and it’s presumably due to its age that very little attempt was made to disguise them; Super Mario Brothers has its title logo altered, a few other titles have blank spaces where the logos would be usually and pretty much all of the copyright notices are notable for their absence but most of the games at least still bear their original names. There’s a lot of repetition in the games themselves as well; although Power Mario is the same as the standard Super Mario with a modification to start at world four, other titles like Battle City and F1 Race make multiple identical appearances. Various events of Track And Field have also been “divided” to bulk the menu up a bit, the games start as normal, drops into whichever event the main menu referred to it by (the funniest example being “javel in throwing”) and when the event is complete the game progresses to the next normally!

Megajoy 2 - playing Gradius

Megajoy 2 - playing Gradius

That doesn’t mean the games themselves are bad though, a good selection of titles is present such as Super Mario Brothers, Bomber Man and my personal favourite Gradius are well worth playing (1942 is there as well, but seems to run slowly) and there’s a selection of decent arcade conversions such as Dig Dug, Donkey Kong, Galaga and Pac-Man as well. There are also a couple of quite neat surprises too, both of which were originally Chinese bootleg cartridges (which may well be other games with redone graphics although I’m at a loss to name the titles they’re based on); the first is a port of Midway’s Mortal Kombat 3 which actually manages to look and even sound pretty decent all things considered; the game itself has been simplified for the NES controller and there is only a limited amount of enjoyment to be had from it but it’s an interesting curiosity.

The other pirate-created game is Harry’s Legend, the titular character presumably being Harry Potter since this is a scene for scene perfect version of The Philosopher’s Stone. No, I’m lying but it’s obviously based on it in passing because the cut scenes make references to sections of the story such as the house on Privet Drive, the Hogwarts Express, the tunnel guarded by Fluffy where the stone itself is hidden (although bizarrely, this segment is out of sequence with the rest of the game and Fluffy himself absent) but during play Harry isn’t actually capable of waving his wand (as it were) and the combat is reduced to giving the enemies a good kicking.

Megajoy 2 - playing Harrys Legend

Megajoy 2 - playing Harrys Legend

So it’s all pretty cheap and that’s reflected in the build of the Megajoy 2 as well. The buttons are relatively reliable (the careful design of the N64 pad is somewhat lost since the usually secondary C buttons take up the job of primary control) and the D pad is functional even if it does occasionally forget what the word “diagonal” means just when you didn’t want it to. On the plus side, there is a socket for DC power on the back of the unit along with two phono connectors for video and audio out. If it’s not being driven from a mains adapter, four AA batteries need to be inserted into a caddy that in turn slots into the base of the unit where the rumble pak would usually be on the real N64 controller.

The Megajoy 2 is a knock-off in every sense of the word really, the shape of the case, the games included, the works. But considering the age of mine (getting on for nine years old at the time of writing and, despite taking quite a battering, still working as well as the day it was purchased) and the range of titles included even after you remember to not count the repeats like the person writing the manual failed to, it’s still got some titles worth having; if nothing else it’s worth grabbing for Gradius and the bootlegs.

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Saturday, December 20th, 2008

Welcome to Retro Tat, a website about consumer electronics, retro… erm, stuff and generally anything that takes my fancy – a more waffling detailed description can be found on the about page. Over the next couple of days I’ll be adding the first content before the official “launch” (which is, essentially, just me telling people the site exists) and generally getting the WordPress template and page layouts how i want them. In the meantime, here’s a shiny new banner for anyone who fancies giving Retro Tat some linkage!

Retro Tat :: Pretending to be Retro since 2009

Retro Tat :: Pretending to be Retro since 2009

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