Archive for January, 2009

Megadrive 6-In-1 (DTV)

Tuesday, January 13th, 2009
Radica Megadrive 6-In-1

Radica Megadrive 6-In-1

Radica seriously wanted their Megadrive 6-In-1 unit to look the part. It comes as two permanently connected units, a control pad that bears a close resemblance to the original three button Megadrive pad (apart from the metallic blue plastic) and, between that and the television, a rather dinky little black box; this is the heart of the system and presumably what happens when a Megadrive II goes through the boil wash! The central unit can either be powered by four AA batteries or a 6 volt power input and the option to drive the thing off the mains is one selling point that a couple of other DTV manufacturers who could possibly pick up a few tips from.

Now it might just be me but I’ve always found some of the games chosen for these units somewhat bemusing. There are some real A list crowd pleasers such as the near to omnipresent Sonic The Hedgehog, hack and slash fest Golden Axe or the fabulous puzzler Puyo Puyo (represented here in it’s westernised and hedgehog-branded Dr. Robotnik’s Mean Bean Machine guise) but the other three titles, virtual reality themed platformer Kid Chameleon, cutesey high-speed arcade collect ‘em up Flicky and re-animated corpse mutater Altered Beast, although reasonable games in their own right almost come across as filler next to the might of the ‘Hog.

Radica Megadrive - playing Sonic The Hedgehog

Radica Megadrive - playing Sonic The Hedgehog

And since this is a single player rig, I can’t help thinking that, since both Golden Axe and Altered Beast are best played by two players and although Mean Bean Machine plays a good single player game it’s even better against another human, the unit could have done with a second pad or the titles chosen needed to be ones that worked better for a single player. At least one of the two battlers should have been held over for a later unit with two player support that could really do them justice (I’m thinking Golden Axe should have waited and, since they’re another major Sega milestone that plays better with two humans, that box could include at least some of the Streets Of Rage series) and that place on the menu reassigned to a shoot ‘em up for a little variety, something like the wonderful Eliminate Down, Thunderforce 3 or perhaps the base-belonging, Zig-moving blaster that is Zero Wing… at least that’d give the marketing people something to talk about even if it’s things like “somebody set up us the bomb!”

The control pad is a reasonable copy of the original although I must admit that it felt just a little cheap when I was using it, although only in the same way that the original did since the case moves around a little bit with prolonged use and, since the player’s fingers are on the seams where the upper and lower shells meet, that movement can be felt. The mini-Megadrive II itself is very robustly constructed and actually feels solid, so it doesn’t appear totally empty without the batteries in as is usually the case with these things. The hardware is an officially licensed M.O.A.C. arrangement and, whilst pretty close visually to the real deal I did notice the sound dropping out when the original hardware wouldn’t have had an issue with the music (which is already playing at the wrong tempo, presumably because the ROM image is the NTSC one) and sound effects in Sonic being a particularly noticeable example.

Radica Megadrive - playing Altered Beast

Radica Megadrive - about to play Altered Beast

But these things are meant to be cheap and cheerful nostalgia and yes, I’m aware that I’ll always be over-sensitive to the quirks and inaccuracies (significantly more so than the average audience for kit like this) so, although some of the titles aren’t in the pantheon of Megadrive gaming and the hardware isn’t an absolutely perfect simulation, the Radica Megadrive 6-In-1 is a good bet for wallowing in 16-bit memories. Sonic, Mean Bean Machine and Flicky are excellent games, Golden Axe and Altered Beast can still be enjoyed to a fair degree with a single player and Kid Chameleon is more than reasonable too so there’s almost something for every gamer and, since the unit itself costs under half the price of a single cartridge did a mere ten years back, the overall package is very attractive. And it’s a great way to kill a spare couple of hours here and there, just think of it as a Sonic The Hedgehog DTV with a couple of good bonus games thrown in and you can’t go wrong really!

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Space Invaders: Invasion Day (PS2)

Tuesday, January 6th, 2009
Space Invaders: Invasion Day for the Playstation 2

Space Invaders: Invasion Day for the Playstation 2

They came from outer space… again. The Space Invaders have returned once more to cause more carnage, but this time it’s different because, unlike either the arcade original and Taito’s own re-workings or even Activision’s attempt to revisit the franchise on the original Playstation, Space Invaders: Invasion Day (referred to as Space Raiders in the NTSC territories) doesn’t deal with the aliens trudging towards the player and instead picks up the story after the outer defences fail and the cities have been overrun by slimy creatures.

The opening movie is more like a science fiction blockbuster, this is Space Invaders does Independence Day with just a dash of Starship Troopers to taste; after the lavish (and pretty long-winded at five minutes) cinematics introducing the protagonists and explaining some of their angst-ridden back stories (boyfriends missing, friends and colleagues slaughtered, you get the gist) it’s time to start whooping E.T.’s ass. But before diving into battle, the player is given the option to select if they want to take on the invaders as Justin (the last remaining member of a teenage gang, sporting a rather fetching jacket with a top row Invader on the back), Ashley (a photographer searching for her boyfriend Roy) and Naji (the only survivor of a S.W.A.T. team’s doomed last stand against the invaders).

Justin had decided that the council\'s campaign to keep the city tidy really wasn\'t working...

Justin had decided that the council's campaign to keep the city tidy really wasn't working...

The view of the action is third person with the camera usually being placed somewhere above the player to give a clearer view of the action and, since this is something of an adopted son to the Space Invaders family, our heroes can only move left or right and always fire in the same direction, forwards into the fray. Each character has different abilities (although actually noticing those differences takes a little effort) so Naji moves slowly but gets the heaviest artillery, Ashley is more nippy but armed only with a couple of Lara Croft-style handguns and Justin is the all-rounder – each character can also carry grenades and a very limited stock of their own unique special weapon, although where the average street punk or photographer gets one of those from is never adequately explained…

One point of note is that, although power-up weapons and smart bombs have a finite amount of ammunition, the characters never run out for the weapons they start with; the level of pseudo realism in games that means I can’t just keep hammering the fire button like a wazzock has always been something of a bugbear, so Space Invaders: Invasion Day wins at least two brownie points from yours truly for that even if it loses one for the ridiculous score multiplier – if there is a single player out there who can play this thing well without hammering the fire button I want to know their email address so that I can tell them what a bloody show-off they are! The game itself offers two modes of play, story and survival; in story mode events unfold in cut scenes between single player fights, leading to a surprise I won’t spoil at the start of the final boss battle. Survival mode is far more carnal, pitting one or two humans against the nasties with all guns blazing and no continues… this is a bit more like the Space Invaders of old, although there are still the loads between waves and those drawn out boss battles to deal with.

It turned out that Roy was a figment of Ashley's imagination!

It turned out that Roy was a figment of Ashley's imagination!

Despite my liking Space Invaders as a game, looking back at the original with the kind of hindsight that intervening thirty years gives, one of the biggest issues now (as opposed to then when we simply didn’t care) is probably the repetition; essentially, the player chips away at a group of aliens one at a time until they’re all destroyed before moving on to next wave – the scene even remains the same during each level (although the camera angle does at least change between waves) until the boss destroys at least a part of it. That “rinse and repeat” mentality isn’t an issue if you’re dealing with a coin-operated game where goes should only last a finite amount of time, but that repetitive nature still holds true for Space Invaders: Invasion Day and even a single campaign in story mode is a drawn out affair. I’d have to say that the survival mode is what retains at least some of the “dip in and shoot stuff” fun of the Space Invaders franchise and the chances are that any long-term enjoyment will come from there rather than repeatedly bludgeoning through the story – if you see a copy going for a couple of quid like I did then Space Invaders: Invasion Day might be worth having, otherwise there are better options for both third person shooters and Space Invaders available.

The version of Space Invaders: Invasion Day giving as good as it got was for the Playstation 2 – players can also take a pummelling from the Gamecube version.

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I now declare this website… open!

Thursday, January 1st, 2009

Yes indeed, all of the fireworks outside last night and that bottle of cheap wine you consumed were nothing to do with the “new years day” rubbish, instead they were to celebrate the launch of this very website Retro Tat – your premier source for all things… erm, retro and indeed tat. What that entails can range considerably from downloads or compilations of classic games as well as remakes or re-imaginings of the same for current and previous generation machines, LCD screened games either given away as promotional items or sold on market stalls, at car boot sales and pound shops (or their equivalents) and direct to TV hardware, either officially licensed or “borrowing” from the 8- and 16-bit era.

It can also include whatever distractions grab my attention and drag it down a dark alleyway, the occasional article or indeed rant as topics present themselves, news items like this that serve very little true purpose and of course some pwitty pictures of assorted bits of Retro Tat. Welcome one and all to my humble abode, make yourselves comfortable, feel free to use the facilities such as the RSS feed and please try to leave quietly to avoid waking the neighbours!

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