Archive for March, 2009

Intellivision 25-In-1 (DTV)

Tuesday, March 31st, 2009
Intellivision 25-In-1

Intellivision 25-In-1

The original Intellivision was released by toy manufacturers Mattel during the first flourish of a then youthful gaming market; the pioneers of the software frontier at Mattel, dubbed the Blue Sky Rangers as a form of secret identity (Mattel, like Atari, didn’t want the names of their programmers on the games lest the competition lure them away with shiny baubles) were mostly twenty-something employees who came to video game development almost by accident. Some thirty years later and those bonds are still incredibly strong, so much so that the Intellivision Lives website has been up and running for approaching fifteen years and the interest it’s generated resulted in the formation of the company behind the Intellivision 25-In-1 and several other similar projects.

So what we have in the Intellivision 25-In-1 is, unsurprisingly, twenty five games all squirreled away neatly inside a controller; the pad itself isn’t anywhere near authentic since the original machine used a controller that vaguely resembled the love child of a telephone keypad and an iPod whilst the 25-In-1 bears more of a resemblance to recent console control pads (the Xbox in particular for shape and at least some of the layout). I’d stop short of actually calling the thing “cheap”, but even with the batteries in place it does seem somewhat insubstantial and the control stick in particular feels pretty nasty with it.

Intellivision 25-In-1 - playing Astrosmash

Intellivision 25-In-1 - playing Astrosmash

Looking at the list of games, they’re something of a mixed bag; the highlight of the show is probably bottom shooter Astrosmash, an attempt to produce something that played a bit like popular coin-op Asteroids without triggering off an attack wave of rabid Atari lawyers – Astrosmash shifted a cool million cartridges back when the market was small enough for that to be a huge deal and players hammered it incredibly hard to the point where the code’s inability to deal with scores of ten million or over became an issue. Buzz Bombers is similarly “inspired” by an Atari arcade machine, this time Centipede is the muse and the player controls a mobile can of bug spray that must be used to blast bees before they reach the bottom of the play area and magically produce flowers(!) – the limited supply of spray in each can adds an interesting dynamic which discourages gung-ho spraying in favour of more carefully aimed shots.

Intellivision 25-In-1 - playing Shark! Shark!

Intellivision 25-In-1 - playing Shark! Shark!

Shark! Shark! is another title of note because there are a serious number of relatively recent casual games like Feeding Frenzy that take almost all of their design cues from it; the player is a small fish in a large pond and must literally work their way up the food chain by devouring anything smaller than themselves whilst avoiding being gobbled up by fish further up the ladder including the titular sharks. There’s some maze-based action in Night Stalker, the player, as the Intellivision man, takes on what appear to be bats, spiders and robots (which happens to us all regularly of course, I’ve just described what I was doing last Wednesday). The action is slow moving but that works in its favour, everything ambles around the play area and there’s a sense of tension built by this reduced pace and trying to dodge a slow-moving bullet with an equally slow avatar.

There are of course a few low points too, whilst not particularly bad Space Armada is an obvious Space Invaders rip off that ticks most of the boxes but neglects the difficulty curve right up until the wave where some of the invaders become invisible, at which point it’s suddenly and hideously hard. Pinball on the other hand is a terrible implementation where the movement of the ball is clinically strange, it fails utterly to be influenced by such trivial matters as gravity, inertia or angles of reflection and opts instead for haring around with a life of it’s own, making seemingly random changes of direction on impacts before zooming unexpectedly past the damned flippers!

Intellivision 25-In-1 - playing Pinball

Intellivision 25-In-1 - playing Pinball

The Intellivision 25-In-1 was released a year after the Atari 10-In-1 and there are some obvious similarities; both are intended to be plug and play gaming devices that recreate a slice of gaming history and, as with the Atari, this Intellivision isn’t driven by a simulation of the real hardware (Mattel used a CP1600 processor) either and instead uses NES-on-a-chip hardware. That transition is more drastic than with the Atari (which I assume utilised at least part of the original 2600 code) and everything has been reprogrammed based on the Blue Sky Rangers’ code less literally and a few control schemes and menu pages altered to make them workable on the new hardware’s simpler control scheme.

But as with the Atari 10-In-1, at least half of the titles included are still enjoyable to play even without previous knowledge of the Intellivision and that’s pretty much the point of a cheap and cheerful direct to TV device. For those players like myself who don’t have any previous with the Intellivision these reprogrammed copies of the games won’t really make a difference, whilst for gamers who remember the original experience will be somewhat like buying a Hits Of The 1980s CD where all the tracks are cover versions; their spider senses will probably be tingling just a little but not enough to wreck the experience.

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1945 I&II (PS2)

Tuesday, March 24th, 2009
1945 I & II for the Playstation 2

1945 I & II for the Playstation 2

After purchasing a cheap Playstation 2 in 2008, my beloved and I were having a shuffle through the selection of games in one of the bigger high street retailers and there, nestled amongst a couple of old FIFA titles if memory serves and priced up at a couple of quid, was 1945 I & II, a compilation of two games that sports what must be the most unwieldy name ever. Although that name didn’t initially ring any bells, with me being something of a shoot ‘em up fan (in the same way that bears are somewhat prone to defecating in forest areas) a quick glance at the screenshots guaranteed Gamestation a sale because for reasons best known to the publishers (presumably it’s a misguided attempt to ride the “retro” bandwagon by trying to make the games sound like an extension of Capcom’s 194X series) these are merely re-titled versions of the Psikyo shooters Strikers 1945 and Strikers 1945 II, both of which are classy examples of vertical scrolling shooty goodness.

The player is presented with all manner of game options from play area positioning (and indeed the option to rotate for that authentic arcade experience) to difficulty level and a choice of six aircraft each with different attributes. Its well worth spending a few goes to acquaint yourself with each of those planes too since the differences between them are quite substantial with the power and spread of the weapons, how the support drones work and even the smart bombs varying from craft to craft. There’s something for every kind of shoot ‘em up fan player and my personal favourites are probably the Spitfire mk. 7 in 1945 with it’s drones firing energy bolts that slowly grind across the surface of enemies and do huge amounts of damage and the 1945 II Hayate which is supported by a group of small planes that swarm around bigger enemies and give them a good kicking whilst the player is left free to hammer whatever else is about.

Getting in a spot of training... railway tracks, training, geddit?

Getting in a spot of training... railway tracks, training, geddit?

When battle is joined, it takes place over some wonderfully detailed backdrops and skirmishes rage high over patchworks of fields, railway marshalling yards and arctic seas to more military targets such as air strips and shipyards. The attackers are equally well designed with most of the smaller ones based very loosely on 1940s military hardware (including something that vaguely resembles a V-2 rocket). Quite a bit of thought has gone into the environments and one very nice touch is that the order of the first group of three or four levels (depending on which game is being played) aren’t fixed, instead the game shuffles them around. The designers really went to town over the larger attackers, which usually start out as vast battleships, tanks, Zeppelins or aeroplanes but, as their armour is stripped away by the player, usually transform into huge mechas! Because despite the general World War 2 appearance and the title bearing even more of a resemblance to 1942 and it’s brethren with the “Strikers” removed, the threat here isn’t the Wehrmacht but instead comes from much further afield…

I don't remember reading about large aircraft turning into mechas during the second world war...?

I don't remember reading about large aircraft turning into mechas during the second world war...?

The two games are both difficult on their default settings with 1945 II probably being the harder of the two and the range of aircraft and weapons available mean that even if players get exceptionally good or bludgeon their way to the end with scads of continues there are still five other craft to take to war that will change the balance of the game and, as mentioned previously, little tricks like varying the starting missions add to the overall replay value greatly. The overall package does appear just a teeny bit “cheaty” though, because all publishers Play It have done is take the two existing Strikers 1945 titles previously sold separately on the Playstation and pushed them onto a single disc for the PS2; nothing has really changed apart from one issue, 1945 II in particular is now incredibly eager for the player to continue playing because the fire button acts as start when the continue message appears – in fact, I can’t remember ever actually registering a score with the game because of this “feature”, it’s far too easy in the heat of battle to use a credit without intending to and that’s pretty annoying for players who are either playing for score or those who tend not to continue.

An idyllic rural scene... with a full scale war overhead!

An idyllic rural scene... with a full scale war overhead!

1945 I&II isn’t like other compilations such as the Midway Arcade Treasures or Capcom Collection series because there are no bonus materials or features to unlock on the disk. I get the feeling it was produced either as a half-arsed attempt to cash in on retro gaming or as a bit of classy, hardcore blasting action but, whilst the cynic in me is absolutely positive it’s the former because there’s no analogue stick support, that overly sensitive continue problem wasn’t dealt with and returning to the main menu from one of the games feels rather kludged, I’m pretty willing to let those issues slide personally – for the pennies the disc seems to go for at the moment (and it’s unusually common for such a niche title) it’s worth picking one up just for the challenge.

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Superjoy 3 (DTV)

Tuesday, March 10th, 2009
Superjoy 3 with 64 games

Superjoy 3 with 64 games

As with the previously prodded Megajoy 2, the Superjoy 3 was part of my personal introduction to Direct to TV and NOAC gaming; like the Megajoy 2, it also bears more than a passing resemblance to a Nintendo 64 control pad with the difference between the two clones being that, along with the standard NES controls of D pad, A, B, select and start buttons, the analogue joystick is present… but does absolutely nothing! It’s not a controller at all, merely part of the moulded plastic case and therefore about as much use as myself after four pints, at which point I’m usually anybody’s even if nobody actually wants me!

Another couple of cosmetic differences to the Megajoy 2 are the addition of a 9 pin connector to allow a second controller or light gun to be connected for certain games and, along with the composite audio and video phonos, a super VHS socket. Granted these aren’t hugely exciting since nobody actually uses SVHS (well, I’ve never met anybody) and the 9 pin port isn’t a standard wiring so only Superjoy-specific peripherals work and hens teeth would be marginally easier to locate but at the same time they’re extra options offered and can be considered improvements. The overall build quality is above average for these units in that it’s remarkably rugged for something that probably cost less than three quid and a packet of Wine Gums to manufacture.

Superjoy 3 - playing Star Force

Superjoy 3 - playing Star Force

And there are some great NES games in there too, the excellent conversion of Star Force was the reason I originally bought the thing to be honest so everything after that was a bonus for me, but also of note are the fabulous cute ‘em up Twin Bee, another explosive outing for Bomber Man and, along with a selection of 1980s arcade classics (Pac-Man is present, as are Galaxian, Arkanoid and Donkey Kong), there are also some true NES staples; Excite Bike and Balloon Fight are included and the latter’s “Balloon Trip” mode is a huge plus to my mind since I’ve always found it to be far more enjoyable than the main game. There isn’t any sign of a bootlegged Harry Potter this time, but clone cartridges are still represented; Mortal Kombat 3 is available once more, this time in a “turbo” form that seems to fix a few graphical glitches (although that might be down to an improvement in the NOAC itself rather than a change to the software) whilst making the game faster to play and there is a modified version of Tecmo World Cup Soccer which has amusingly been badged up as Soccer 97 FIFA.

Superjoy 3 - playing Mortal Kombat 3

Superjoy 3 - playing Mortal Kombat 3

The menu on the Superjoy 3 claims to have sixty four games in the one unit and of course this is a total fib! Along with the well-worn ruse of including the same game under two different titles, the sneakiness here revolves around use of the word “super”; on the third page of the menu there are no less than nine “super” titles which are exactly the same as the “non-super” versions elsewhere on the list; Battle City manages to crop up no less than three times, once under its own name and twice more as Super Tank 1 and, unsurprisingly, Super Tank 2. Another spot of mild duplicity is that both Wild Gunman and Duck Hunt are included but are reliant on the light gun attachment which doesn’t come shipped with the unit as standard, meaning they’re useless to the average Superjoy 3 owner.

Superjoy 3 - playing Balloon Fight

Superjoy 3 - playing Balloon Fight

So at the end of the day there are a few games here that I’ve never actually been able to play and several others that are merely repeating titles, but even after that the Superjoy 3 is still reasonably well stocked and, as with the Megajoy 2, despite mine heading towards what must be it’s ninth birthday the only real sign of aging is the yellowing of the previously cream-coloured outer plastic and a few issues with the directional controls where the contacts are presumably wearing down a little. After that it’s lasted remarkably well, seen a considerable amount of service over the years and even the fake analogue stick hasn’t snapped off!

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