Archive for the ‘DTV Gaming’ Category

Megadrive 6-In-1 (DTV)

Tuesday, January 13th, 2009
Radica Megadrive 6-In-1

Radica Megadrive 6-In-1

Radica seriously wanted their Megadrive 6-In-1 unit to look the part. It comes as two permanently connected units, a control pad that bears a close resemblance to the original three button Megadrive pad (apart from the metallic blue plastic) and, between that and the television, a rather dinky little black box; this is the heart of the system and presumably what happens when a Megadrive II goes through the boil wash! The central unit can either be powered by four AA batteries or a 6 volt power input and the option to drive the thing off the mains is one selling point that a couple of other DTV manufacturers who could possibly pick up a few tips from.

Now it might just be me but I’ve always found some of the games chosen for these units somewhat bemusing. There are some real A list crowd pleasers such as the near to omnipresent Sonic The Hedgehog, hack and slash fest Golden Axe or the fabulous puzzler Puyo Puyo (represented here in it’s westernised and hedgehog-branded Dr. Robotnik’s Mean Bean Machine guise) but the other three titles, virtual reality themed platformer Kid Chameleon, cutesey high-speed arcade collect ‘em up Flicky and re-animated corpse mutater Altered Beast, although reasonable games in their own right almost come across as filler next to the might of the ‘Hog.

Radica Megadrive - playing Sonic The Hedgehog

Radica Megadrive - playing Sonic The Hedgehog

And since this is a single player rig, I can’t help thinking that, since both Golden Axe and Altered Beast are best played by two players and although Mean Bean Machine plays a good single player game it’s even better against another human, the unit could have done with a second pad or the titles chosen needed to be ones that worked better for a single player. At least one of the two battlers should have been held over for a later unit with two player support that could really do them justice (I’m thinking Golden Axe should have waited and, since they’re another major Sega milestone that plays better with two humans, that box could include at least some of the Streets Of Rage series) and that place on the menu reassigned to a shoot ‘em up for a little variety, something like the wonderful Eliminate Down, Thunderforce 3 or perhaps the base-belonging, Zig-moving blaster that is Zero Wing… at least that’d give the marketing people something to talk about even if it’s things like “somebody set up us the bomb!”

The control pad is a reasonable copy of the original although I must admit that it felt just a little cheap when I was using it, although only in the same way that the original did since the case moves around a little bit with prolonged use and, since the player’s fingers are on the seams where the upper and lower shells meet, that movement can be felt. The mini-Megadrive II itself is very robustly constructed and actually feels solid, so it doesn’t appear totally empty without the batteries in as is usually the case with these things. The hardware is an officially licensed M.O.A.C. arrangement and, whilst pretty close visually to the real deal I did notice the sound dropping out when the original hardware wouldn’t have had an issue with the music (which is already playing at the wrong tempo, presumably because the ROM image is the NTSC one) and sound effects in Sonic being a particularly noticeable example.

Radica Megadrive - playing Altered Beast

Radica Megadrive - about to play Altered Beast

But these things are meant to be cheap and cheerful nostalgia and yes, I’m aware that I’ll always be over-sensitive to the quirks and inaccuracies (significantly more so than the average audience for kit like this) so, although some of the titles aren’t in the pantheon of Megadrive gaming and the hardware isn’t an absolutely perfect simulation, the Radica Megadrive 6-In-1 is a good bet for wallowing in 16-bit memories. Sonic, Mean Bean Machine and Flicky are excellent games, Golden Axe and Altered Beast can still be enjoyed to a fair degree with a single player and Kid Chameleon is more than reasonable too so there’s almost something for every gamer and, since the unit itself costs under half the price of a single cartridge did a mere ten years back, the overall package is very attractive. And it’s a great way to kill a spare couple of hours here and there, just think of it as a Sonic The Hedgehog DTV with a couple of good bonus games thrown in and you can’t go wrong really!

Megajoy 2 (DTV)

Tuesday, December 23rd, 2008
Megajoy 2 with 60 games

Megajoy 2 with 60 games

Resembling a Nintendo 64 pad without the thumb stick and claiming a whopping sixty games in a single plug and play unit, the Megajoy 2 was (along with a Superjoy 3) my introduction to the “wonderful” world of Chinese hardware clones and indeed to the idea of Direct To TV hardware itself. For that I will be forever grateful in a somewhat grudging way and my partner would like a couple of words with the creators, most likely punctuated with some form of blunt instrument.

Almost all of the games included are straight knock-offs of NES cartridges produced various parties including Nintendo themselves and it’s presumably due to its age that very little attempt was made to disguise them; Super Mario Brothers has its title logo altered, a few other titles have blank spaces where the logos would be usually and pretty much all of the copyright notices are notable for their absence but most of the games at least still bear their original names. There’s a lot of repetition in the games themselves as well; although Power Mario is the same as the standard Super Mario with a modification to start at world four, other titles like Battle City and F1 Race make multiple identical appearances. Various events of Track And Field have also been “divided” to bulk the menu up a bit, the games start as normal, drops into whichever event the main menu referred to it by (the funniest example being “javel in throwing”) and when the event is complete the game progresses to the next normally!

Megajoy 2 - playing Gradius

Megajoy 2 - playing Gradius

That doesn’t mean the games themselves are bad though, a good selection of titles is present such as Super Mario Brothers, Bomber Man and my personal favourite Gradius are well worth playing (1942 is there as well, but seems to run slowly) and there’s a selection of decent arcade conversions such as Dig Dug, Donkey Kong, Galaga and Pac-Man as well. There are also a couple of quite neat surprises too, both of which were originally Chinese bootleg cartridges (which may well be other games with redone graphics although I’m at a loss to name the titles they’re based on); the first is a port of Midway’s Mortal Kombat 3 which actually manages to look and even sound pretty decent all things considered; the game itself has been simplified for the NES controller and there is only a limited amount of enjoyment to be had from it but it’s an interesting curiosity.

The other pirate-created game is Harry’s Legend, the titular character presumably being Harry Potter since this is a scene for scene perfect version of The Philosopher’s Stone. No, I’m lying but it’s obviously based on it in passing because the cut scenes make references to sections of the story such as the house on Privet Drive, the Hogwarts Express, the tunnel guarded by Fluffy where the stone itself is hidden (although bizarrely, this segment is out of sequence with the rest of the game and Fluffy himself absent) but during play Harry isn’t actually capable of waving his wand (as it were) and the combat is reduced to giving the enemies a good kicking.

Megajoy 2 - playing Harrys Legend

Megajoy 2 - playing Harrys Legend

So it’s all pretty cheap and that’s reflected in the build of the Megajoy 2 as well. The buttons are relatively reliable (the careful design of the N64 pad is somewhat lost since the usually secondary C buttons take up the job of primary control) and the D pad is functional even if it does occasionally forget what the word “diagonal” means just when you didn’t want it to. On the plus side, there is a socket for DC power on the back of the unit along with two phono connectors for video and audio out. If it’s not being driven from a mains adapter, four AA batteries need to be inserted into a caddy that in turn slots into the base of the unit where the rumble pak would usually be on the real N64 controller.

The Megajoy 2 is a knock-off in every sense of the word really, the shape of the case, the games included, the works. But considering the age of mine (getting on for nine years old at the time of writing and, despite taking quite a battering, still working as well as the day it was purchased) and the range of titles included even after you remember to not count the repeats like the person writing the manual failed to, it’s still got some titles worth having; if nothing else it’s worth grabbing for Gradius and the bootlegs.