Archive for the ‘LCD Devices’ Category

Game + Radio (LCD)

Tuesday, July 14th, 2009
Game + Radio

Game + Radio

The catchily-titled ZC-2052 is a variation on the rather prolific 9999 in 1 Brick Game toys and I’ll have to raise my hands and admit before even getting started that I’ve probably paid way over the odds for mine; my rather specific reason for this lapse of judgement will be explained as we go along, although the chances are that it won’t be worth the wait.

The innards used on the ZC-2052 aren’t identical to the GameMate 9999 in 1 that I’ve looked at previously; the claim of 9,999 games is still made on the opening screen that appears when the ZC-2052 is powered up (although not on the unit or packaging this time) but this is presumably an older iteration of the hardware because it doesn’t have as many base variations, meaning that overall tally of “games” is far further away from the ten grand mark in this case. The controls are pretty much the standardised Brick Game ones, but they haven’t been particularly well positioned; the directional controller and rotate button are reasonable but the console buttons have been placed too close together so hitting the start/pause button, which I’ve assumed is labelled here as merely S/P because there was no more space,

Game + Radio - playing a Tetris variant

Game + Radio - playing a Tetris variant

As the “Game & Radio” flash of the packaging makes no bones about highlighting, this is indeed a combined unit that contains not only the electronics for the Brick Game and an FM scanning radio, two pound shop staples for the price of one! Of course, when I say “combined”, that’s only true in the sense that they’re within the same piece of plastic because the two halves operate totally independently of each other even to the point of having separate battery compartments and, despite claims to the contrary on the packaging, when the radio’s headphones are connected the sound for the game isn’t routed through them so it continues to squeal loudly from the speaker, with the output thankfully being drowned out by whatever station is playing.

The radio is fairly reasonable to be honest, the headphones are of course cheap and totally cheerless and the reception ranges from reasonably good to “transmitting from the eye of a hurricane” depending on the station and where used, but I doubt anyone expects better from these things. And if I’m finding positives, the casing might not be anywhere near as stylish as the developers would like to claim but it doesn’t look too bad and is reasonably well constructed with it.

Game + Radio - playing a driving game

Game + Radio - playing a driving game

So I mentioned previously about handing over far more hard-earned cash than this hardware is worthy of and my “reasoning” is purely down to the packaging; along with the usual Engrish instructions and claims such as “Wonderful Sound Effect” (although I’ve yet to hear that one), it bears not one but two badges proclaiming the device to have “MP3 Stylish Design” and, in the rather puerile and childish way that I’m perfectly aware of functioning at most days, I absolutely adored that on first seeing it and actively went in search of a unit when some “spare” cash presented itself; just the insinuation that this thing is like an MP3 player but, you know, only in the way it looks rather than at any operational level is somehow worthy of that much “bigging up” on the packaging raises a teeny little grin every time I think about it.

Mmm... MP3 style design!

Mmm... MP3 style design!

So yes, I actually paid good money pretty much just for that packaging, which then required cutting open in order to get the hardware out to write it up for you lot… that’s almost a lethal dose of irony, isn’t it? I hope you’re all bloody satisfied!!

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Brick Game 9999 In 1 (LCD)

Tuesday, February 24th, 2009
GameMate Brick Game 9999-in-1

GameMate Brick Game 9999-in-1

A couple of years back it was just about impossible to pootle into a pound shop or market around these ‘ere parts without tripping over at least one variation of block game; the GameMate Brick Game 9999 In 1 under scrutiny here is probably one of the most common variations on the internals and certainly has the most frequently seen body shell, a chunky, rounded case that is divided into two (one for the controls and the other for the screen) with the area between the two being rather bizarrely shaped like a speed hump. The groove this forms across the base is presumably there for players to place their index fingers into when holding the controls, although it only works for gamers with smaller hands and I really think about this stuff too much don’t I…

There are nine buttons on the lower half of the case in total; the four on the left placed in a familiar diamond are for motion and a larger fire button to the right are accompanied by three smaller buttons which are a power switch, the start button which also pauses games during play a the volume control which offers three possible sound levels and mute; surprisingly, prodding the power switch when in pause merely suspends the game and it can be resumed when the Brick Game is turned on again, a rather civilised feature for such a simple piece of kit. Speaking of simplicity, the screen clocks in at 30mm by 47mm with the play area itself taking 18mm by 43mm and offering a stunning ten by twenty pixel resolution – wow, it isn’t often I get to write hardware specifications that impressive!

GameMate Brick Game 9999-in-1 - playing a Tetris variant

GameMate Brick Game 9999-in-1 - playing a Tetris variant

Since we ask the burning questions here at Retro Tat, is there really a whopping 9,999 games crammed into this single unit? Well no that’s pretty much hyperbole on the part of the manufacturers because there are twenty six actual game settings, each labelled with a letter of the alphabet, half of which are, unsurprisingly, variants on a Tetris motif and presumably the multiple modes of play and adjustable speed variables are being included as separate games in the same way Atari used to count variations on 2600 cartridges. The games themselves are a mixed bunch, a couple are driving-based with chunky cars either weaving through traffic or trying to keep between the curbs of a winding B road (familiar to anybody who remembers typing similar games into an 8-bit computer from a magazine) and other classics represented include a couple of variations of Breakout, a decent stab at Snake and a rendition of Frogger where the graphical limitations of the hardware mean that the player hops their block between moving gaps in a wall of… erm, blocks.

The unit has a small selection of shooting games included so that was me happy, obviously! One begins with an attacker at the top of the play area that slowly advances towards the player, dispatching parts of itself as bullets whilst the player tries to chip away at the main body. Another option is a severely boiled down clone of Konami’s cool action puzzler Quarth where a broken wall advances relentlessly down the screen towards the player, who is in turn lobbing bricks up to complete rows and remove them before being crushed to death. And of course there’s that ocean of Tetris variants, thirteen in all which add elements to the classic design such as flipping the entire play area vertically, having the wall of bricks move sideways after each piece is placed or periodically adding new rows to the bottom of the well to force everything upwards.

GameMate Brick Game 9999-in-1 - playing a driving game

GameMate Brick Game 9999-in-1 - playing a driving game

Some of these changes render the games pretty much unplayable (the mode where the button cycles through all of the available shapes rather than rotating them) and the same is true of the variations on some of the other titles, but there’s still a lot of fairly playable games. At the end of the day, these things were only a quid (with some of the more recent variations still being picked up for not much more) so they’re almost the definition of “cheap and cheerful” and putting in a decent pair of AA batteries gives the thing a half life that would make Dungeness B’s core look somewhat fleeting. As long as the sound is turned off and you’ve got big pockets to lug the thing around in, the Brick Game 9999-In-1 can be dragged out on a bus whenever a distraction is needed.

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McDonalds AiAi and Shadow Toys (LCD)

Tuesday, January 27th, 2009
Sega LCD - Super Monkey Ball and Shadow

Sega LCD - Super Monkey Ball and Shadow

Way back in 2003, McDonalds and Sega got together in order to produce a series of game-themed Happy Meal toys. For this wave of Sega collectibles from the golden arches (these chunky and colourful plastic devices have probably got more nutritional value than the meals they were issued with) there were six units released in total and today we’ve got a couple of these little darlings under the microscope, almost literally since the screens are somewhat on the small side!

Shadow Grinder is a harrowing morality tale about the dangers of failing to adequately plan municipal lavatorial facilities and one hedgehog’s journey to salvation. Not really, it’s a little game where Shadow the Hedgehog is grinding along what appears to be a rail in a construction site (certainly it appears to be high above the ground since the background is of a distant cityscape, but we’re not exactly talking current generation graphics here so it might just be a handrail at the local Asda) and there are perilous gaps. Shadow will need a player’s help to reach some unspecified destination (the car park, perhaps?) and this is where the single red button below the unit’s screen comes in; prodding it makes Shadow hurl himself into the air for a limited period to traverse the otherwise fatal holes in a sort of dumbed down version of Moon Patrol that is less arcade action and more an easy (well okay, easy for an adult so perhaps the target audience might struggle a little more) reaction test.

Sega LCD - Shadow Grinder

Sega LCD - Shadow Grinder

The second game is themed around Super Monkey Ball, titled AiAi Banana Catch and, naturally, stars banana fetishist AiAi the monkey (sans transparent sphere for this particular outing) who is feeding his love for yellow, curved fruit; fortunately for our simian hero there are bunches of the things around, in fact they’re falling from the trees! AiAi of course wants to gather this bountiful harvest and, with the aid of a human using the two directional buttons (one either side of the display), can be positioned in one of three places at the base of the screen to catch the falling fruit. Unlike the single button mashing of Shadow Grinder, there is actually some gameplay to be had from AiAi Banana Catch and, once the player realises the AiAi can move between the three columns of descending bananas quicker than they move, completing near to perfect runs becomes possible.

Sega LCD - AiAi Banana Catch

Sega LCD - AiAi Banana Catch

Both games are somewhat reminiscent of the Nintendo Game & Watch series, although the overall design is, as would be expected for something that McDonalds are giving away with some chicken nuggets and fries, even more simplistic; Shadow Grinder in particular is a one trick pony with a design flaw the size of a small planet that makes it hideously easy to play without even the need to concentrate on the screen whilst AiAi Banana Catch is actually quite enjoyable as long as it’s kept to short bursts. Speaking of bursts, the sound is limited to assorted little bleeps for events during play, a six note jingle played at the start of a game (which is the same for both) and a couple of warbles for game over and completion states, the latter accompanied by the “pyrotechnic” of turning all the LCD elements on and off simultaneously.

The 17mm by 22mm screens are somewhat fiddly due to their small scale but as long as there’s a good level of light are reasonable to use and the target audience being children at least means that both units are constructed like brightly-coloured, chunky plastic tanks. One particular plus is that, despite both toys being somewhat geriatric now (they were issued in 2004 when the promotion was run in the U.K. so approaching their fifth birthday), they still function perfectly and the batteries must presumably have a half life approaching that of the main reactor core at Sizewell B. At some point, these things are going to become collectors items (assuming that hasn’t already begun to happen amongst aficionados of such things) but at the time of writing they’re still available to be grabbed through eBay for a reasonable price; if they’re worth purchasing this way as games in their own right is probably debatable but until the prices get ridiculous there is some reason to get AiAi Banana Catch or perhaps the set of six if they’re really cheap as a single lot.

Sega LCD - AiAi Banana Catch being played

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