Archive for the ‘Playstation 2 Software’ Category

The Arcade (PS2)

Tuesday, August 11th, 2009
The Arcade for the Playstation 2

The Arcade for the Playstation 2

The Arcade is a collection of remade games, all of which draw some level of inspiration from the earliest glories of the arcades; the promotional blurb on the box inlay even goes as far as claiming it’ll bring “the retro charm of classic arcade gameplay out of the games cabinets and into your living room”, which is a rather extravagant claim even for the best emulator-powered collection. But The Arcade isn’t another Midway Arcade Treasures or Capcom Classics Collection, not for Liquid Games the chore of getting official licenses to produce clones of the hits of yesteryear, instead they’ve gone down the path of the companies who produced clones.

Each game is based loosely on an original arcade title and, since there are ten in total, here’s a quick rundown of the included delights:

Battling Bats
Yes, it’s Pong for one player against the console or two players and, whilst everything may be presented in 2.5D and the odd power-up thrown into the mix, at the end of the day it’s still a pretty simple variant on the original. Whilst Pong itself was always pretty simple anyway this doesn’t bring anything new or interesting to the court and the second player AI is, as always seems to be the case, not particularly good at its job.

Freakoids
Any collection of this kind wouldn’t be complete (for want of a better word) without a version of the seminal Asteroids and, as the cheap and somewhat nasty title insinuates, Freakoids represents for The Arcade. There isn’t a fat lot to say about it after that to be honest, except what thoroughly breaks things is the almost novice programming mistake in the control scheme; thrusting immediately cancels out all previous forces acting on the ship, meaning that turning and thrusting stops any previous motion and sends the ship off in a new direction.

Joust flying around with a Jetpac

Joust flying around with a Jetpac

Jetpac Jousting
Take Joust, remove the distinctive bird-straddling characters and replace everything with shiny, generic sci-fi graphics in 2.5D and you’ll have something akin to Jetpac Jousting; sadly, the fun of Joust has been lost during this translation so whilst it does offer a little entertainment value the overall effect is rather short lived.

Moon Mission
Not so much a mission to the moon itself, more a game about landing on the lunar surface. Yes, it’s a clone of Lunar Lander, because that’s a game that everybody thinks of when going through the list of 1970’s and 1980’s games they want to play again…

N-Vaders
Yes, it’s a Space Invaders clone. No it doesn’t pay proper attention to the “rules” of Space Invaders and does all sorts of strange things like having the rows move independently and the bullets that the nasties fire shifting down the screen at hideously fast speeds. And yes again, it’s not much cop to play.

Galaxy Warriors
At last, a title in this package that doesn’t immediately give away its illegitimate heritage! Galaxy Warriors is based on Centipede, except rather than bugs, mushrooms and snails the graphics once more have a shiny science fiction theme… perhaps it would be more appropriate to call it a Gridrunner clone in that case? Anyway, as renditions go it’s not particularly notable apart from some annoying collision detection.

So many choices...

So many choices...

Muncher
Surprisingly, the next little gem isn’t “borrowing” from Namco’s pill-consuming classic either; instead Muncher has a distinct lack of actual munching involved since it’s taking all of its cues from Q-Bert before legging it off down the street with them, giggling like a lunatic.

Protectors
Four bases sit at the corners of the screen, the walls of each guarded by a round “bat” of sorts; the players (a mixture of human and console) must prevent the ball bouncing around from knocking the defenses of their own castle away and exposing it’s interior whilst trying to send it careering into the walls of their opponents. And as with the original Warlords, more fun with more than one player.

Operation T.N.T.
It’s pretty hard not to enjoy a Bomberman clone but this one actually gets enough things wrong to kill even the joy of blowing stuff up! The two major problems are trying to get the player sprite (which for reasons that will probably never be adequately explained appears to resemble a blue squirrel, possibly with a crash helmet) to move around without getting “stuck” at intersections and the way that only a fraction of the play area is visible at any time making it damned hard to see where the attackers are in order to lay explosive-flavoured traps for them. Despite those flaws however, this is the title I spent the most time with of the entire package.

Somebody set up us the bomb!

Somebody set up us the bomb!

Pipe Puzzle
A variant on Pipe Mania where tiles containing pieces of track must be laid to keep a robot from falling into oblivion; the shapes are of course selected at random and its up to the player to make the most of whatever they’re given to keep things going as long as possible.

These “retro themed” products always annoy me to be honest, because although they might retain a few of the more general traits of the games they’re almost parodies of and probably have enough in common to “fool” a small percentage of thirty somethings with extremely vague hankerings for “the games they used to play as a kid” who somehow haven’t considered typing the titles of said games into Google and in the process discovering emulation. For anyone with even half an hour of recent exposure it’s a bit like watching Streetfighter straight after seeing Mick and Keith in the flesh (Streetfigher are a Rolling Stones tribute band and yes, I had to look that up because I had no idea what a Stones tribute band would be called… part of me vaguely wanted it to be a pun on Boulder Dash), no matter how familiar it might feel, there’s that nagging feeling that something is missing.

That probably sounds a little like snobbery but it honestly isn’t, in the same way that a significant number of the cloned console and computer games of the 1980’s tended to be poor because they were just knocked out as cynical attempts at cashing in on whatever trend was currently huge without any real care for the games themselves, remade games like those included in The Arcade fail to be anywhere near as entertaining as they could be because they similarly lack the levels of care and attention to detail that were lavished on the originals they’re only loosely imitating; there is some entertainment to be had as it stands and although there are a few bugs the execution isn’t truly hideous, but I’d seriously question the claim of “100s of hours of Classic Gameplay” touted by the box.

Capcom Classics Collection Vol 2 (PS2)

Tuesday, June 9th, 2009
Capcom Classics Collection Volume 2 for the Playstation 2

Capcom Classics Collection Volume 2 for the Playstation 2

So… the Capcom Classics Collection, where was I after breaking off to play Soldner-X previously? Oh yes, the second instalment in the series!

As with the first collection there’s a pretty sprawling range of genres covered here; Block Block is something of an Arkanoid clone that is at best average but at least playable in short bursts, fans of electronic fisticuffs get the original Street Fighter and Super Street Fighter 2 Turbo to brawl with as well as the lesser known Captain Commando and a vertically scrolling variation on the theme called Avengers, Black Tiger, Mega Twins or the rather splendid Strider represent for platformers everywhere and there’s some sword-swinging hack and slashing in Knights of the Round (unsurprisingly inspired by the stories of King Arthur) and Magic Sword. But by far the quirkiest title on either of these collections simply has to be Quiz & Dragons, a sort of role playing title where the battles are all based on a trivia quiz of all things; it even comes in a Capcom-flavoured variation as one of the extras on the disc!

"Lets see you juggle if I whip off your trunks!"

"Lets see you juggle if I whip off your trunks!"

And although only credited on the inlay as a single title, Three Wonders unsurprisingly offers three distinct games on its own with two being tied together; Midnight Wanderers is a run and gun affair which bears a loose resemblance to Ghosts ‘n Goblins (and reminded me just a tiny bit of the Metal Slug series as well in part because of the presentation) but with a faster overall pace that sees two creatures resembling Gremlins in search of a mythical Chariot… which they eventually find because the second game is a textbook horizontal shoot ‘em up starring those same characters and the aforementioned transportation that takes some of its cues from Saint Dragon or Dragon Spirit since the chariot can gather a “tail” of options that can be used either offensively or defensively. The final member of the trio is a remarkably cutesy maze game called Don’t Pull where the player can shove blocks around in order to splatter enemies in the grand tradition of Pengo.

When push comes to shove... splat!

When push comes to shove... splat!

But as a self-confessed slut for some shooting action, I of course gravitated towards titles like 1941 Counter Attack, Varth, and in particular Eco Fighters; that preference might be something of a surprise to others who enjoy the genre since the more famous Side Arms: Hyper Dyne is present and correct, but as with Forgotten Worlds on the first Capcom Classics, the dual analogue controls for movement and aiming with a shoulder button to fire works extremely well (far better than Side Arms with two buttons for left and right firing does) and, despite the subtle-as-a-brick environmental plot that is delivered in annoyingly unskippable cut scenes, it’s got a lot going for it visually and puts up a good fight without being impossibly difficult.

Saving this planet's ecology with their top hit records...?

Saving this planet's ecology with their top hit records...?

As before, there are milestones to reach within the games that unlock bonus features and these achievements really aren’t for the squeamish; for example the hardest of the three for Three Wonders is completing all of the titles and that’s really going to tax most players! But since those bonus features are once more just icing on an already filling cake, enjoying the games is still going to be a higher priority for most people and not easily being able to view them is only really an irritation for those who are more train spotter-ish… like me really. And as before, describing these games as classics is somewhat hyperbolic in most cases, but it’s safe to say that there’s a lot of kick arse gaming present in Capcom Classics Collection Volume 2 that will suit most players and moods.

This second instalment of the Capcom Classics Collection was brought to you by the letters P, S and the number 2 but those with boxes bearing a large X can also get in on the fun.

Capcom Classics Collection (PS2)

Tuesday, May 12th, 2009
Capcom Classics Collection for the Playstation 2

Capcom Classics Collection for the Playstation 2

Another day, another assortment of vintage games crammed onto a single disc… this time the games are provided by the venerable Capcom, the disc fits neatly into a Playstation 2 and the classics included cover a range of genres; fist-pummelling beat ‘em up action comes courtesy of Final Fight, Street Fighter 2 (in it’s standard, Champion Edition and Hyper Fighting guises) and Trojan, there’s a spot of rather cutesy maze-based action from Pirate Ship Higemaru, platformers are represented by Bionic Commando, Ghosts ‘n Goblins, Ghouls ‘n Ghosts, Super Ghouls ‘n Ghosts or Son Son and a huge adrenalin rush for shooting fans is supplied by 1942, 1943, 1943 Kai, Commando, Exed Exes, Forgotten Worlds, Gun.Smoke, Legendary Wings, Mercs, Section Z and Vulgus.

Those with longer memories (I’m trying to avoid using terms like “older gamers” since it always leaves me feeling like I need a Zimmer frame) who recall the Capcom Generations series on the original Playstation will find their spider senses going into overdrive after reading through that roster, because although the range has been improved with the inclusion of Street Fighter 2 and a couple of it’s siblings or some extra shooty goodness from Section Z and Forgotten Worlds, the core of this collection has already been released in a Playstation-friendly format.

Capcom Classics Collection - playing Vulgus

Capcom Classics Collection - playing Vulgus

All of the games come with DVD-style extras such as “cast lists” and jukeboxes for their soundtracks (although the enhanced music supplied to some of the older games on Generations such as Vulgus have, rather strangely, been omitted) but in what I assume is an attempt to appeal to current generation gamers, a lot of these features have been locked away, requiring achievements to be met in order to view them. That’s slightly annoying since the goals set aren’t always the easiest to achieve and the most of the same extras were left on open view with the predecessor, but it certainly isn’t a deal breaker.

Cosmetic quirks aside though, there’s one major gripe to be had as regards controls. For some reason, the titles that were taken from Capcom Generations (which I assume are therefore relatively quick “hacks” of the work already done for that previous release) all have serious issues with how they’re handling the DualShock 2 analogue stick; although it’s not impossible to get a diagonal, the precision required is above and beyond what most players would usually expect and it can be incredibly frustrating in the heat of battle to be flattened because you couldn’t move right and up simultaneously.

Capcom Classics Collection - playing Bionic Commando

Capcom Classics Collection - playing Bionic Commando

I did assume the problem was my aged and battle scarred DualShock 2 and duly swapped it out for a spare, but the problem really does seem to be with specific games since others that were converted later appear to be far easier to control. And yes, those games can indeed be played with the D pad even if it’s not the greatest known to gaming kind, but it’s irksome to have this ham fisted implementation for Vulgus or 1942 whilst others work better; Forgotten Worlds in particular uses the left stick for control, the right to aim and one of the shoulder buttons for firing and this system works extremely well indeed in fact, making this is the first time I’ve played the game and actually enjoyed the experience!

The question that is raised is are these games truly classics and in the case of what is presented here, the line-up is something of a mixed bag but I suspect we’re all used to that being the case with collections such as these (after all, what constitutes a “classic” is subjective at best) but quite a few are indeed worthy contenders for that title and just about everything included is at least fun to play even if you’re an out and out button masher like myself when it comes to the Street Fighter 2 series. The price tag asked for twenty two games and the bonus materials is justifiable, even more so if a pre-owned copy can be found.

Chun Li amuses herself by trying to look up her own skirt!

Chun Li amuses herself by trying to look up her own skirt!

The rather alliterative Capcom Classics Collection considered here is for the Playstation 2, but Xbox owners need not feel left out.