Superjoy 3 (DTV)

March 10th, 2009 by Jason
Superjoy 3 with 64 games

Superjoy 3 with 64 games

As with the previously prodded Megajoy 2, the Superjoy 3 was part of my personal introduction to Direct to TV and NOAC gaming; like the Megajoy 2, it also bears more than a passing resemblance to a Nintendo 64 control pad with the difference between the two clones being that, along with the standard NES controls of D pad, A, B, select and start buttons, the analogue joystick is present… but does absolutely nothing! It’s not a controller at all, merely part of the moulded plastic case and therefore about as much use as myself after four pints, at which point I’m usually anybody’s even if nobody actually wants me!

Another couple of cosmetic differences to the Megajoy 2 are the addition of a 9 pin connector to allow a second controller or light gun to be connected for certain games and, along with the composite audio and video phonos, a super VHS socket. Granted these aren’t hugely exciting since nobody actually uses SVHS (well, I’ve never met anybody) and the 9 pin port isn’t a standard wiring so only Superjoy-specific peripherals work and hens teeth would be marginally easier to locate but at the same time they’re extra options offered and can be considered improvements. The overall build quality is above average for these units in that it’s remarkably rugged for something that probably cost less than three quid and a packet of Wine Gums to manufacture.

Superjoy 3 - playing Star Force

Superjoy 3 - playing Star Force

And there are some great NES games in there too, the excellent conversion of Star Force was the reason I originally bought the thing to be honest so everything after that was a bonus for me, but also of note are the fabulous cute ‘em up Twin Bee, another explosive outing for Bomber Man and, along with a selection of 1980s arcade classics (Pac-Man is present, as are Galaxian, Arkanoid and Donkey Kong), there are also some true NES staples; Excite Bike and Balloon Fight are included and the latter’s “Balloon Trip” mode is a huge plus to my mind since I’ve always found it to be far more enjoyable than the main game. There isn’t any sign of a bootlegged Harry Potter this time, but clone cartridges are still represented; Mortal Kombat 3 is available once more, this time in a “turbo” form that seems to fix a few graphical glitches (although that might be down to an improvement in the NOAC itself rather than a change to the software) whilst making the game faster to play and there is a modified version of Tecmo World Cup Soccer which has amusingly been badged up as Soccer 97 FIFA.

Superjoy 3 - playing Mortal Kombat 3

Superjoy 3 - playing Mortal Kombat 3

The menu on the Superjoy 3 claims to have sixty four games in the one unit and of course this is a total fib! Along with the well-worn ruse of including the same game under two different titles, the sneakiness here revolves around use of the word “super”; on the third page of the menu there are no less than nine “super” titles which are exactly the same as the “non-super” versions elsewhere on the list; Battle City manages to crop up no less than three times, once under its own name and twice more as Super Tank 1 and, unsurprisingly, Super Tank 2. Another spot of mild duplicity is that both Wild Gunman and Duck Hunt are included but are reliant on the light gun attachment which doesn’t come shipped with the unit as standard, meaning they’re useless to the average Superjoy 3 owner.

Superjoy 3 - playing Balloon Fight

Superjoy 3 - playing Balloon Fight

So at the end of the day there are a few games here that I’ve never actually been able to play and several others that are merely repeating titles, but even after that the Superjoy 3 is still reasonably well stocked and, as with the Megajoy 2, despite mine heading towards what must be it’s ninth birthday the only real sign of aging is the yellowing of the previously cream-coloured outer plastic and a few issues with the directional controls where the contacts are presumably wearing down a little. After that it’s lasted remarkably well, seen a considerable amount of service over the years and even the fake analogue stick hasn’t snapped off!

Inside Look: AiAi Banana Catch

February 27th, 2009 by Jason

Since I had a serious amount of fun pulling apart a Megajoy 2 previously, it seemed like a good idea to dismantle something else and the next item that came to hand was an AiAi Banana Catch LCD game; granted, thousands of children around the globe put some effort into opening one of these up when they were bundled with McDonalds Happy Meals (in some cases by throwing them at fixtures, fittings, members of staff and indeed other patrons of said fast food outlet) but they didn’t take pictures, did they?

AiAi Banana Catch - rear of case

AiAi Banana Catch - rear of case

Here’s the back of the case (with a second unit above it partially visible) and, along with the power switch and a tiny hole for the sound from the speaker (below the right arm of the golden arch) there are four screws holding everything together and a fifth that keeps the battery compartment cover in place.

AiAi Banana Catch - front of case removed

AiAi Banana Catch - front of case removed

Once those screws and then the front of the case have been removed, there isn’t actually that much to see! There’s the display itself, a single circuit board that drives everything (the rear of which is visible in the next picture), two pads for the left and right buttons and two wires running to the battery compartment at the bottom left.

The power switch is just a shaped piece of plastic which, when pushed into the “on” position, merely presses a piece of metal against a contact to complete the circuit. A simple mechanism yes, but robust enough that the unit can be abused by an eight year old stuffed full of chicken nuggets and chips and still work.

AiAi Banana Catch - front of case and innards removed

AiAi Banana Catch - front of case and innards removed

Finally, here’s the rear of the case again but this time with the works lifted forward to show their underside; the two yellow wires that were previously concealed by the board are there to connect it to the speaker.

Brick Game 9999 In 1 (LCD)

February 24th, 2009 by Jason
GameMate Brick Game 9999-in-1

GameMate Brick Game 9999-in-1

A couple of years back it was just about impossible to pootle into a pound shop or market around these ‘ere parts without tripping over at least one variation of block game; the GameMate Brick Game 9999 In 1 under scrutiny here is probably one of the most common variations on the internals and certainly has the most frequently seen body shell, a chunky, rounded case that is divided into two (one for the controls and the other for the screen) with the area between the two being rather bizarrely shaped like a speed hump. The groove this forms across the base is presumably there for players to place their index fingers into when holding the controls, although it only works for gamers with smaller hands and I really think about this stuff too much don’t I…

There are nine buttons on the lower half of the case in total; the four on the left placed in a familiar diamond are for motion and a larger fire button to the right are accompanied by three smaller buttons which are a power switch, the start button which also pauses games during play a the volume control which offers three possible sound levels and mute; surprisingly, prodding the power switch when in pause merely suspends the game and it can be resumed when the Brick Game is turned on again, a rather civilised feature for such a simple piece of kit. Speaking of simplicity, the screen clocks in at 30mm by 47mm with the play area itself taking 18mm by 43mm and offering a stunning ten by twenty pixel resolution – wow, it isn’t often I get to write hardware specifications that impressive!

GameMate Brick Game 9999-in-1 - playing a Tetris variant

GameMate Brick Game 9999-in-1 - playing a Tetris variant

Since we ask the burning questions here at Retro Tat, is there really a whopping 9,999 games crammed into this single unit? Well no that’s pretty much hyperbole on the part of the manufacturers because there are twenty six actual game settings, each labelled with a letter of the alphabet, half of which are, unsurprisingly, variants on a Tetris motif and presumably the multiple modes of play and adjustable speed variables are being included as separate games in the same way Atari used to count variations on 2600 cartridges. The games themselves are a mixed bunch, a couple are driving-based with chunky cars either weaving through traffic or trying to keep between the curbs of a winding B road (familiar to anybody who remembers typing similar games into an 8-bit computer from a magazine) and other classics represented include a couple of variations of Breakout, a decent stab at Snake and a rendition of Frogger where the graphical limitations of the hardware mean that the player hops their block between moving gaps in a wall of… erm, blocks.

The unit has a small selection of shooting games included so that was me happy, obviously! One begins with an attacker at the top of the play area that slowly advances towards the player, dispatching parts of itself as bullets whilst the player tries to chip away at the main body. Another option is a severely boiled down clone of Konami’s cool action puzzler Quarth where a broken wall advances relentlessly down the screen towards the player, who is in turn lobbing bricks up to complete rows and remove them before being crushed to death. And of course there’s that ocean of Tetris variants, thirteen in all which add elements to the classic design such as flipping the entire play area vertically, having the wall of bricks move sideways after each piece is placed or periodically adding new rows to the bottom of the well to force everything upwards.

GameMate Brick Game 9999-in-1 - playing a driving game

GameMate Brick Game 9999-in-1 - playing a driving game

Some of these changes render the games pretty much unplayable (the mode where the button cycles through all of the available shapes rather than rotating them) and the same is true of the variations on some of the other titles, but there’s still a lot of fairly playable games. At the end of the day, these things were only a quid (with some of the more recent variations still being picked up for not much more) so they’re almost the definition of “cheap and cheerful” and putting in a decent pair of AA batteries gives the thing a half life that would make Dungeness B’s core look somewhat fleeting. As long as the sound is turned off and you’ve got big pockets to lug the thing around in, the Brick Game 9999-In-1 can be dragged out on a bus whenever a distraction is needed.