Posts Tagged ‘1942’

Capcom Classics Collection (PS2)

Tuesday, May 12th, 2009
Capcom Classics Collection for the Playstation 2

Capcom Classics Collection for the Playstation 2

Another day, another assortment of vintage games crammed onto a single disc… this time the games are provided by the venerable Capcom, the disc fits neatly into a Playstation 2 and the classics included cover a range of genres; fist-pummelling beat ‘em up action comes courtesy of Final Fight, Street Fighter 2 (in it’s standard, Champion Edition and Hyper Fighting guises) and Trojan, there’s a spot of rather cutesy maze-based action from Pirate Ship Higemaru, platformers are represented by Bionic Commando, Ghosts ‘n Goblins, Ghouls ‘n Ghosts, Super Ghouls ‘n Ghosts or Son Son and a huge adrenalin rush for shooting fans is supplied by 1942, 1943, 1943 Kai, Commando, Exed Exes, Forgotten Worlds, Gun.Smoke, Legendary Wings, Mercs, Section Z and Vulgus.

Those with longer memories (I’m trying to avoid using terms like “older gamers” since it always leaves me feeling like I need a Zimmer frame) who recall the Capcom Generations series on the original Playstation will find their spider senses going into overdrive after reading through that roster, because although the range has been improved with the inclusion of Street Fighter 2 and a couple of it’s siblings or some extra shooty goodness from Section Z and Forgotten Worlds, the core of this collection has already been released in a Playstation-friendly format.

Capcom Classics Collection - playing Vulgus

Capcom Classics Collection - playing Vulgus

All of the games come with DVD-style extras such as “cast lists” and jukeboxes for their soundtracks (although the enhanced music supplied to some of the older games on Generations such as Vulgus have, rather strangely, been omitted) but in what I assume is an attempt to appeal to current generation gamers, a lot of these features have been locked away, requiring achievements to be met in order to view them. That’s slightly annoying since the goals set aren’t always the easiest to achieve and the most of the same extras were left on open view with the predecessor, but it certainly isn’t a deal breaker.

Cosmetic quirks aside though, there’s one major gripe to be had as regards controls. For some reason, the titles that were taken from Capcom Generations (which I assume are therefore relatively quick “hacks” of the work already done for that previous release) all have serious issues with how they’re handling the DualShock 2 analogue stick; although it’s not impossible to get a diagonal, the precision required is above and beyond what most players would usually expect and it can be incredibly frustrating in the heat of battle to be flattened because you couldn’t move right and up simultaneously.

Capcom Classics Collection - playing Bionic Commando

Capcom Classics Collection - playing Bionic Commando

I did assume the problem was my aged and battle scarred DualShock 2 and duly swapped it out for a spare, but the problem really does seem to be with specific games since others that were converted later appear to be far easier to control. And yes, those games can indeed be played with the D pad even if it’s not the greatest known to gaming kind, but it’s irksome to have this ham fisted implementation for Vulgus or 1942 whilst others work better; Forgotten Worlds in particular uses the left stick for control, the right to aim and one of the shoulder buttons for firing and this system works extremely well indeed in fact, making this is the first time I’ve played the game and actually enjoyed the experience!

The question that is raised is are these games truly classics and in the case of what is presented here, the line-up is something of a mixed bag but I suspect we’re all used to that being the case with collections such as these (after all, what constitutes a “classic” is subjective at best) but quite a few are indeed worthy contenders for that title and just about everything included is at least fun to play even if you’re an out and out button masher like myself when it comes to the Street Fighter 2 series. The price tag asked for twenty two games and the bonus materials is justifiable, even more so if a pre-owned copy can be found.

Chun Li amuses herself by trying to look up her own skirt!

Chun Li amuses herself by trying to look up her own skirt!

The rather alliterative Capcom Classics Collection considered here is for the Playstation 2, but Xbox owners need not feel left out.

1945 I&II (PS2)

Tuesday, March 24th, 2009
1945 I & II for the Playstation 2

1945 I & II for the Playstation 2

After purchasing a cheap Playstation 2 in 2008, my beloved and I were having a shuffle through the selection of games in one of the bigger high street retailers and there, nestled amongst a couple of old FIFA titles if memory serves and priced up at a couple of quid, was 1945 I & II, a compilation of two games that sports what must be the most unwieldy name ever. Although that name didn’t initially ring any bells, with me being something of a shoot ‘em up fan (in the same way that bears are somewhat prone to defecating in forest areas) a quick glance at the screenshots guaranteed Gamestation a sale because for reasons best known to the publishers (presumably it’s a misguided attempt to ride the “retro” bandwagon by trying to make the games sound like an extension of Capcom’s 194X series) these are merely re-titled versions of the Psikyo shooters Strikers 1945 and Strikers 1945 II, both of which are classy examples of vertical scrolling shooty goodness.

The player is presented with all manner of game options from play area positioning (and indeed the option to rotate for that authentic arcade experience) to difficulty level and a choice of six aircraft each with different attributes. Its well worth spending a few goes to acquaint yourself with each of those planes too since the differences between them are quite substantial with the power and spread of the weapons, how the support drones work and even the smart bombs varying from craft to craft. There’s something for every kind of shoot ‘em up fan player and my personal favourites are probably the Spitfire mk. 7 in 1945 with it’s drones firing energy bolts that slowly grind across the surface of enemies and do huge amounts of damage and the 1945 II Hayate which is supported by a group of small planes that swarm around bigger enemies and give them a good kicking whilst the player is left free to hammer whatever else is about.

Getting in a spot of training... railway tracks, training, geddit?

Getting in a spot of training... railway tracks, training, geddit?

When battle is joined, it takes place over some wonderfully detailed backdrops and skirmishes rage high over patchworks of fields, railway marshalling yards and arctic seas to more military targets such as air strips and shipyards. The attackers are equally well designed with most of the smaller ones based very loosely on 1940s military hardware (including something that vaguely resembles a V-2 rocket). Quite a bit of thought has gone into the environments and one very nice touch is that the order of the first group of three or four levels (depending on which game is being played) aren’t fixed, instead the game shuffles them around. The designers really went to town over the larger attackers, which usually start out as vast battleships, tanks, Zeppelins or aeroplanes but, as their armour is stripped away by the player, usually transform into huge mechas! Because despite the general World War 2 appearance and the title bearing even more of a resemblance to 1942 and it’s brethren with the “Strikers” removed, the threat here isn’t the Wehrmacht but instead comes from much further afield…

I don't remember reading about large aircraft turning into mechas during the second world war...?

I don't remember reading about large aircraft turning into mechas during the second world war...?

The two games are both difficult on their default settings with 1945 II probably being the harder of the two and the range of aircraft and weapons available mean that even if players get exceptionally good or bludgeon their way to the end with scads of continues there are still five other craft to take to war that will change the balance of the game and, as mentioned previously, little tricks like varying the starting missions add to the overall replay value greatly. The overall package does appear just a teeny bit “cheaty” though, because all publishers Play It have done is take the two existing Strikers 1945 titles previously sold separately on the Playstation and pushed them onto a single disc for the PS2; nothing has really changed apart from one issue, 1945 II in particular is now incredibly eager for the player to continue playing because the fire button acts as start when the continue message appears – in fact, I can’t remember ever actually registering a score with the game because of this “feature”, it’s far too easy in the heat of battle to use a credit without intending to and that’s pretty annoying for players who are either playing for score or those who tend not to continue.

An idyllic rural scene... with a full scale war overhead!

An idyllic rural scene... with a full scale war overhead!

1945 I&II isn’t like other compilations such as the Midway Arcade Treasures or Capcom Collection series because there are no bonus materials or features to unlock on the disk. I get the feeling it was produced either as a half-arsed attempt to cash in on retro gaming or as a bit of classy, hardcore blasting action but, whilst the cynic in me is absolutely positive it’s the former because there’s no analogue stick support, that overly sensitive continue problem wasn’t dealt with and returning to the main menu from one of the games feels rather kludged, I’m pretty willing to let those issues slide personally – for the pennies the disc seems to go for at the moment (and it’s unusually common for such a niche title) it’s worth picking one up just for the challenge.

Megajoy 2 (DTV)

Tuesday, December 23rd, 2008
Megajoy 2 with 60 games

Megajoy 2 with 60 games

Resembling a Nintendo 64 pad without the thumb stick and claiming a whopping sixty games in a single plug and play unit, the Megajoy 2 was (along with a Superjoy 3) my introduction to the “wonderful” world of Chinese hardware clones and indeed to the idea of Direct To TV hardware itself. For that I will be forever grateful in a somewhat grudging way and my partner would like a couple of words with the creators, most likely punctuated with some form of blunt instrument.

Almost all of the games included are straight knock-offs of NES cartridges produced various parties including Nintendo themselves and it’s presumably due to its age that very little attempt was made to disguise them; Super Mario Brothers has its title logo altered, a few other titles have blank spaces where the logos would be usually and pretty much all of the copyright notices are notable for their absence but most of the games at least still bear their original names. There’s a lot of repetition in the games themselves as well; although Power Mario is the same as the standard Super Mario with a modification to start at world four, other titles like Battle City and F1 Race make multiple identical appearances. Various events of Track And Field have also been “divided” to bulk the menu up a bit, the games start as normal, drops into whichever event the main menu referred to it by (the funniest example being “javel in throwing”) and when the event is complete the game progresses to the next normally!

Megajoy 2 - playing Gradius

Megajoy 2 - playing Gradius

That doesn’t mean the games themselves are bad though, a good selection of titles is present such as Super Mario Brothers, Bomber Man and my personal favourite Gradius are well worth playing (1942 is there as well, but seems to run slowly) and there’s a selection of decent arcade conversions such as Dig Dug, Donkey Kong, Galaga and Pac-Man as well. There are also a couple of quite neat surprises too, both of which were originally Chinese bootleg cartridges (which may well be other games with redone graphics although I’m at a loss to name the titles they’re based on); the first is a port of Midway’s Mortal Kombat 3 which actually manages to look and even sound pretty decent all things considered; the game itself has been simplified for the NES controller and there is only a limited amount of enjoyment to be had from it but it’s an interesting curiosity.

The other pirate-created game is Harry’s Legend, the titular character presumably being Harry Potter since this is a scene for scene perfect version of The Philosopher’s Stone. No, I’m lying but it’s obviously based on it in passing because the cut scenes make references to sections of the story such as the house on Privet Drive, the Hogwarts Express, the tunnel guarded by Fluffy where the stone itself is hidden (although bizarrely, this segment is out of sequence with the rest of the game and Fluffy himself absent) but during play Harry isn’t actually capable of waving his wand (as it were) and the combat is reduced to giving the enemies a good kicking.

Megajoy 2 - playing Harrys Legend

Megajoy 2 - playing Harrys Legend

So it’s all pretty cheap and that’s reflected in the build of the Megajoy 2 as well. The buttons are relatively reliable (the careful design of the N64 pad is somewhat lost since the usually secondary C buttons take up the job of primary control) and the D pad is functional even if it does occasionally forget what the word “diagonal” means just when you didn’t want it to. On the plus side, there is a socket for DC power on the back of the unit along with two phono connectors for video and audio out. If it’s not being driven from a mains adapter, four AA batteries need to be inserted into a caddy that in turn slots into the base of the unit where the rumble pak would usually be on the real N64 controller.

The Megajoy 2 is a knock-off in every sense of the word really, the shape of the case, the games included, the works. But considering the age of mine (getting on for nine years old at the time of writing and, despite taking quite a battering, still working as well as the day it was purchased) and the range of titles included even after you remember to not count the repeats like the person writing the manual failed to, it’s still got some titles worth having; if nothing else it’s worth grabbing for Gradius and the bootlegs.