Posts Tagged ‘Asteroids’

The Arcade (PS2)

Tuesday, August 11th, 2009
The Arcade for the Playstation 2

The Arcade for the Playstation 2

The Arcade is a collection of remade games, all of which draw some level of inspiration from the earliest glories of the arcades; the promotional blurb on the box inlay even goes as far as claiming it’ll bring “the retro charm of classic arcade gameplay out of the games cabinets and into your living room”, which is a rather extravagant claim even for the best emulator-powered collection. But The Arcade isn’t another Midway Arcade Treasures or Capcom Classics Collection, not for Liquid Games the chore of getting official licenses to produce clones of the hits of yesteryear, instead they’ve gone down the path of the companies who produced clones.

Each game is based loosely on an original arcade title and, since there are ten in total, here’s a quick rundown of the included delights:

Battling Bats
Yes, it’s Pong for one player against the console or two players and, whilst everything may be presented in 2.5D and the odd power-up thrown into the mix, at the end of the day it’s still a pretty simple variant on the original. Whilst Pong itself was always pretty simple anyway this doesn’t bring anything new or interesting to the court and the second player AI is, as always seems to be the case, not particularly good at its job.

Freakoids
Any collection of this kind wouldn’t be complete (for want of a better word) without a version of the seminal Asteroids and, as the cheap and somewhat nasty title insinuates, Freakoids represents for The Arcade. There isn’t a fat lot to say about it after that to be honest, except what thoroughly breaks things is the almost novice programming mistake in the control scheme; thrusting immediately cancels out all previous forces acting on the ship, meaning that turning and thrusting stops any previous motion and sends the ship off in a new direction.

Joust flying around with a Jetpac

Joust flying around with a Jetpac

Jetpac Jousting
Take Joust, remove the distinctive bird-straddling characters and replace everything with shiny, generic sci-fi graphics in 2.5D and you’ll have something akin to Jetpac Jousting; sadly, the fun of Joust has been lost during this translation so whilst it does offer a little entertainment value the overall effect is rather short lived.

Moon Mission
Not so much a mission to the moon itself, more a game about landing on the lunar surface. Yes, it’s a clone of Lunar Lander, because that’s a game that everybody thinks of when going through the list of 1970’s and 1980’s games they want to play again…

N-Vaders
Yes, it’s a Space Invaders clone. No it doesn’t pay proper attention to the “rules” of Space Invaders and does all sorts of strange things like having the rows move independently and the bullets that the nasties fire shifting down the screen at hideously fast speeds. And yes again, it’s not much cop to play.

Galaxy Warriors
At last, a title in this package that doesn’t immediately give away its illegitimate heritage! Galaxy Warriors is based on Centipede, except rather than bugs, mushrooms and snails the graphics once more have a shiny science fiction theme… perhaps it would be more appropriate to call it a Gridrunner clone in that case? Anyway, as renditions go it’s not particularly notable apart from some annoying collision detection.

So many choices...

So many choices...

Muncher
Surprisingly, the next little gem isn’t “borrowing” from Namco’s pill-consuming classic either; instead Muncher has a distinct lack of actual munching involved since it’s taking all of its cues from Q-Bert before legging it off down the street with them, giggling like a lunatic.

Protectors
Four bases sit at the corners of the screen, the walls of each guarded by a round “bat” of sorts; the players (a mixture of human and console) must prevent the ball bouncing around from knocking the defenses of their own castle away and exposing it’s interior whilst trying to send it careering into the walls of their opponents. And as with the original Warlords, more fun with more than one player.

Operation T.N.T.
It’s pretty hard not to enjoy a Bomberman clone but this one actually gets enough things wrong to kill even the joy of blowing stuff up! The two major problems are trying to get the player sprite (which for reasons that will probably never be adequately explained appears to resemble a blue squirrel, possibly with a crash helmet) to move around without getting “stuck” at intersections and the way that only a fraction of the play area is visible at any time making it damned hard to see where the attackers are in order to lay explosive-flavoured traps for them. Despite those flaws however, this is the title I spent the most time with of the entire package.

Somebody set up us the bomb!

Somebody set up us the bomb!

Pipe Puzzle
A variant on Pipe Mania where tiles containing pieces of track must be laid to keep a robot from falling into oblivion; the shapes are of course selected at random and its up to the player to make the most of whatever they’re given to keep things going as long as possible.

These “retro themed” products always annoy me to be honest, because although they might retain a few of the more general traits of the games they’re almost parodies of and probably have enough in common to “fool” a small percentage of thirty somethings with extremely vague hankerings for “the games they used to play as a kid” who somehow haven’t considered typing the titles of said games into Google and in the process discovering emulation. For anyone with even half an hour of recent exposure it’s a bit like watching Streetfighter straight after seeing Mick and Keith in the flesh (Streetfigher are a Rolling Stones tribute band and yes, I had to look that up because I had no idea what a Stones tribute band would be called… part of me vaguely wanted it to be a pun on Boulder Dash), no matter how familiar it might feel, there’s that nagging feeling that something is missing.

That probably sounds a little like snobbery but it honestly isn’t, in the same way that a significant number of the cloned console and computer games of the 1980’s tended to be poor because they were just knocked out as cynical attempts at cashing in on whatever trend was currently huge without any real care for the games themselves, remade games like those included in The Arcade fail to be anywhere near as entertaining as they could be because they similarly lack the levels of care and attention to detail that were lavished on the originals they’re only loosely imitating; there is some entertainment to be had as it stands and although there are a few bugs the execution isn’t truly hideous, but I’d seriously question the claim of “100s of hours of Classic Gameplay” touted by the box.

Atari TV Games 10-In-1 (DTV)

Tuesday, February 3rd, 2009
Atari 10-In-1

Atari 10-In-1

One of the earliest examples of tat I went out and purchased is the Atari TV Games, more commonly known as the Atari 10-In-1. It was produced in 2002 by DC Studios for Jakks Pacific and uses titles licensed from Infogrames before they started trading under the Atari banner full time. The shape of the case is based on the Atari CX-40 joystick (which ironically is itself more iconic than some of the games that have been included) but the addition of a compartment for the four AA batteries that drive everything and some selection buttons have added a few pounds to the midriff, meaning that although looking at the thing is enough to stir rose-tinted childhood memories for a lot of thirty somethings it just doesn’t quite feel “right” in the hand. And on powering up that sense of things not being quite kosher is reinforced because the resolution of the menus immediately shouts that this isn’t some kind of ASIC-based Atari VCS, the front end screens are far too high a resolution so they’re [shocked intake of breath] remakes… or more accurately, they’re ports of the original games that have been reprogrammed to work with a licensed NES On A Chip system.

The menus themselves are at least well presented, a copyright notice screen is followed by the main menu and, after selecting a title, a text screen explaining the basics of play and game-specific controls appears before handing over to the action. The menu contains dishes that are mostly recognisable Atari originals, the ten games being Adventure, Asteroids, Breakout, Centipede, Circus Atari, Gravitar, Missile Command, Pong, Volleyball and Yar’s Revenge, all of which are all reproduced with varying degrees of faithfulness to the originals. As titles go, that list is a somewhat mixed bag; Asteroids is easier on the eyes than the VCS original (the flicker of it’s interleaved graphics being all but removed by the more powerful NOAC hardware) but at the same time the game itself is also radically easier to play to the point where the only real challenges are staying awake and the onset of some kind of repetitive strain injury.

Atari 10-In-1 - Yars Revenge

Atari 10-In-1 - playing Yars Revenge

And I’d have to say that the publisher’s decision to include both Breakout and Pong can only be driven by the historical weight of those names, neither was designed for joystick control and the conversions have become somewhat inflexible so Breakout now suffers from overly sensitive movement and the previously fine control over the ball is all but lost. And since the unit doesn’t have the option of another controller for a second player, Pong has been equipped with a shiny new AI-driven opponent, but apparently one that simulates a disinterested two year old who is pretty much going through the motions until you become bored, at which point he’ll presumably reclaim the television for “In The Night Garden”.

But despite some unusual choices of title, a few ham-fisted modifications to get games working and the faux nature of the hardware generally, it isn’t all bad news; apart from the near legendary Adventure Easter egg being “broken” (the room itself is present but the message corrupted) it does retains it’s playability and Yar’s Revenge is equally enjoyable, marred only by some slowdown of the pyrotechnics at the end of a level after the Quotile has been destroyed. Add to those two the rather fabulous Circus Atari (which has also been converted from paddle to joystick control but hasn’t been damaged in the process in the way that Breakout seems to) and for the ten or thereabouts quid the unit currently costs second hand from Amazon or eBay, its pretty much worth the money for those three alone and having Centipede, Gravitar and Missile Command there is a bonus; the truly phenomenal hits such as Space Invaders or Raiders Of The Lost Ark are noticeably by their absence (no doubt because the rights aren’t held by Atari) but I’d say the selection of titles present is more hit than miss.

Atari 10-In-1 - Circus Atari

Atari 10-In-1 - playing Circus Atari

Of course, the primary market for this unit is the aforementioned thirty somethings who have some vague memories about their misspent youth and want to relive parts of it; despite a few corners being cut here and there, the Atari 10-In-1 manages ring those nostalgic bells pretty well and at the same time is still be enjoyable for those of us whose memories are a little less vague on how the games were because we’ve played them more recently.