Posts Tagged ‘DTV Gaming’

Atari Paddle (DTV)

Thursday, February 18th, 2010
Atari Paddle

Atari Paddle

Ah, the Atari 2600… those low resolution graphics, primary colours and raw sounds evoke so many emotions in people of a certain age (and yes, I’m one of them) so it’s quite hard to resist a bit of tat when it comes along. I’ve already had a look at the Atari 10-in-1 (a few weeks over one year back, in fact) and now, through the miracle of our local market, here’s another device to examine.

There are thirteen games included in total, Breakout, Canyon Bomber, Casino, Circus Atari, Demons to Diamonds, Night Driver, Steeple Chase (I’ve never actually caught a steeple), Street Racer, Super Breakout, Video Olympics (which in turn houses the seminal Pong) and Warlord are all Atari 2600 games and as a bonus the hardware also simulates the coin-op versions of Pong and Warlords. All of these games were originally designed to make use of paddle controllers and, despite having played versions of some of them with the previous unit, it makes all the difference. Similarly, having the option of two players for the Video Olympics games and Pong is a Godsend, the single player AI included is still about as disinterested in the prospect as the one included with the 10-In-1 but with a second controller present it’s thankfully no longer the only option.

Atari Paddle - Breakout

Got to Breakout of this place

The actual hardware is… well, “chunky” is a good description since player one gets daddy paddle and player two is left holding the baby (which, if my memory serves, is a reasonably accurate copy of the original design). The disparity coming from the insertion of the NES on a chip hardware and a battery compartment into one of the controllers. It’s not actually an issue as such because the controller itself works fine and the overall build quality is pretty high, but I’ll just lay money that it’s already caused all manner of arguments about who is using the house brick of a controller and what advantage or otherwise the person complaining believes that entails.

Atari Paddle - main menu

It doesn't exactly look like a 2600 here!

Looking through the list of games, there are a few stand out titles; Circus Atari is still excellent and, of course, benefits from being on its native controller rather than being modified for joystick use, Breakout and Super Breakout are tough but playable, both versions of Warlords are enjoyable (although the visuals and attention to detail of the arcade version makes it the one to play) but Casino is somewhat bizarre at multiple levels – quite why it was released with paddle control in the first place is open to debate and what it’s doing buried amongst all the arcade action. Oh, and it would appear that I still can’t play Night Driver for toffee even after all these years…

Atari Paddle - Night Driver

Bruuum - eeeeeee!

As with the Atari 10-In-1 this really is a device to cash in on late 1970′s nostalgia, the standard of accuracy is a little higher than the previous effort (presumably because a different studio handled the work, Digital Eclipse have an established track record as regards emulation and 2600 homebrew legend Thomas Jentzsch is credited as well) and, although some of the games included do seem to be “filler” (or more likely the only other examples of paddle-operated games after the good stuff was already included), generally speaking there’s a good selection of titles to play and the Breakouts, Circus Atari, Pong and Warlords alone make the entire thing worth what is currently a low asking price, so the rest is pretty much a bonus.

Atari Paddle - Warlords

Simulating the arcade version of Warlords

The Atari Paddle (I’m not sure it has an official name) is still available from online retailers and eBay, but I got mine for three quid on a second hand stall at the local market.

Megadrive 6-In-1 2 (DTV)

Tuesday, June 23rd, 2009
Radica Megadrive 6-In-1

Radica Megadrive 6-In-1

Apart from the Sonic-coloured control pad being swapped out for one sporting a more lurid Robotnik shade of red, the second Radica Megadrive 6-In-1 is pretty much the same hardware as the previous unit I’ve already taken a peek at. The dinky, shrunken Megadrive 2 is still exceedingly cute, the pad still resembles the Megadrive controller and retains the reasonable build quality and the battery life is still only slightly shy of utterly phenomenal.

And as with the previous device, the six games included are something of a mixed bunch; obviously the lead title is the domain of the blue spiky geezer’s second outing, but he’s joined by two other big name Sega characters, Alex Kidd and Ecco the Dolphin. As before there’s something for puzzle fans included and this time the role is taken by the excellent and now rather heavily cloned gem stacker Columns, whilst the less recognised part of the Sega back catalogue on show this time are Gain Ground, which is presumably what happens when a role playing game and a shoot ‘em up mate, and The Ooze… which doesn’t defy description as such, but the idea of being a puddle of slime and dribbling around the levels is pretty bizarre.

Radica Megadrive - Sonic 2

Radica Megadrive - Sonic 2

Speaking of strangeness, Sonic the Hedgehog 2 has a two player versus mode based on the Chaos Emerald bonus runs, but this is rendered all but useless by the hardware only offering a single controller; no, it’s nowhere near a deal breaker but rather puzzling as to why it’s been left in place and once a race has been started, the player has a choice of either wading through five minutes of boredom or hitting the reset button. But that and Columns constantly blinking a “press start” message for a second player that will sadly never come aside, there’s a fair bit going for this DTV; I’d honestly forgotten how much fun Gain Ground was to play or indeed how beautiful a game Ecco the Dolphin is generally, along with those spiffy graphics it also has that wonderful soundtrack that always vaguely reminds me of Paddy Kingsland’s work on the incidental music for the Hitchhiker’s Guide to the Galaxy…

Radica Megadrive - Gain Ground

Radica Megadrive - Gain Ground

If you don’t already have the major titles included in another form it’s worth at least considering Radica’s second attempt at shrinking the Megadrive; most of the games included still hold their own apart from The Ooze (which is nicely presented and probably superior to a couple of the other titles visually but just didn’t grab me personally, everyone else’s mileage will possibly vary) and, despite being the plain Jane of the pack, Gain Ground is a real “sleeper”, that spends it’s time sidling up to unsuspecting players who were “just having a quick go” to make sure it worked and purloining an hour of their time. Whilst it’s almost a crying shame that there still haven’t been any kick-arse scrolling shoot ‘em ups included here, Gain Ground does at least go some of the distance towards soothing those itchy trigger fingers.

The screenshots for this review were taken from an emulator, unfortunately the (t)rusty old Retro Tat grabbing hardware gave up the ghost a few months previously and the current solution is utterly incapable of locking onto the signal being kicked out by this DTV!

Intellivision 25-In-1 (DTV)

Tuesday, March 31st, 2009
Intellivision 25-In-1

Intellivision 25-In-1

The original Intellivision was released by toy manufacturers Mattel during the first flourish of a then youthful gaming market; the pioneers of the software frontier at Mattel, dubbed the Blue Sky Rangers as a form of secret identity (Mattel, like Atari, didn’t want the names of their programmers on the games lest the competition lure them away with shiny baubles) were mostly twenty-something employees who came to video game development almost by accident. Some thirty years later and those bonds are still incredibly strong, so much so that the Intellivision Lives website has been up and running for approaching fifteen years and the interest it’s generated resulted in the formation of the company behind the Intellivision 25-In-1 and several other similar projects.

So what we have in the Intellivision 25-In-1 is, unsurprisingly, twenty five games all squirreled away neatly inside a controller; the pad itself isn’t anywhere near authentic since the original machine used a controller that vaguely resembled the love child of a telephone keypad and an iPod whilst the 25-In-1 bears more of a resemblance to recent console control pads (the Xbox in particular for shape and at least some of the layout). I’d stop short of actually calling the thing “cheap”, but even with the batteries in place it does seem somewhat insubstantial and the control stick in particular feels pretty nasty with it.

Intellivision 25-In-1 - playing Astrosmash

Intellivision 25-In-1 - playing Astrosmash

Looking at the list of games, they’re something of a mixed bag; the highlight of the show is probably bottom shooter Astrosmash, an attempt to produce something that played a bit like popular coin-op Asteroids without triggering off an attack wave of rabid Atari lawyers – Astrosmash shifted a cool million cartridges back when the market was small enough for that to be a huge deal and players hammered it incredibly hard to the point where the code’s inability to deal with scores of ten million or over became an issue. Buzz Bombers is similarly “inspired” by an Atari arcade machine, this time Centipede is the muse and the player controls a mobile can of bug spray that must be used to blast bees before they reach the bottom of the play area and magically produce flowers(!) – the limited supply of spray in each can adds an interesting dynamic which discourages gung-ho spraying in favour of more carefully aimed shots.

Intellivision 25-In-1 - playing Shark! Shark!

Intellivision 25-In-1 - playing Shark! Shark!

Shark! Shark! is another title of note because there are a serious number of relatively recent casual games like Feeding Frenzy that take almost all of their design cues from it; the player is a small fish in a large pond and must literally work their way up the food chain by devouring anything smaller than themselves whilst avoiding being gobbled up by fish further up the ladder including the titular sharks. There’s some maze-based action in Night Stalker, the player, as the Intellivision man, takes on what appear to be bats, spiders and robots (which happens to us all regularly of course, I’ve just described what I was doing last Wednesday). The action is slow moving but that works in its favour, everything ambles around the play area and there’s a sense of tension built by this reduced pace and trying to dodge a slow-moving bullet with an equally slow avatar.

There are of course a few low points too, whilst not particularly bad Space Armada is an obvious Space Invaders rip off that ticks most of the boxes but neglects the difficulty curve right up until the wave where some of the invaders become invisible, at which point it’s suddenly and hideously hard. Pinball on the other hand is a terrible implementation where the movement of the ball is clinically strange, it fails utterly to be influenced by such trivial matters as gravity, inertia or angles of reflection and opts instead for haring around with a life of it’s own, making seemingly random changes of direction on impacts before zooming unexpectedly past the damned flippers!

Intellivision 25-In-1 - playing Pinball

Intellivision 25-In-1 - playing Pinball

The Intellivision 25-In-1 was released a year after the Atari 10-In-1 and there are some obvious similarities; both are intended to be plug and play gaming devices that recreate a slice of gaming history and, as with the Atari, this Intellivision isn’t driven by a simulation of the real hardware (Mattel used a CP1600 processor) either and instead uses NES-on-a-chip hardware. That transition is more drastic than with the Atari (which I assume utilised at least part of the original 2600 code) and everything has been reprogrammed based on the Blue Sky Rangers’ code less literally and a few control schemes and menu pages altered to make them workable on the new hardware’s simpler control scheme.

But as with the Atari 10-In-1, at least half of the titles included are still enjoyable to play even without previous knowledge of the Intellivision and that’s pretty much the point of a cheap and cheerful direct to TV device. For those players like myself who don’t have any previous with the Intellivision these reprogrammed copies of the games won’t really make a difference, whilst for gamers who remember the original experience will be somewhat like buying a Hits Of The 1980s CD where all the tracks are cover versions; their spider senses will probably be tingling just a little but not enough to wreck the experience.