Posts Tagged ‘Genesis On A Chip’

Megadrive 6-In-1 2 (DTV)

Tuesday, June 23rd, 2009
Radica Megadrive 6-In-1

Radica Megadrive 6-In-1

Apart from the Sonic-coloured control pad being swapped out for one sporting a more lurid Robotnik shade of red, the second Radica Megadrive 6-In-1 is pretty much the same hardware as the previous unit I’ve already taken a peek at. The dinky, shrunken Megadrive 2 is still exceedingly cute, the pad still resembles the Megadrive controller and retains the reasonable build quality and the battery life is still only slightly shy of utterly phenomenal.

And as with the previous device, the six games included are something of a mixed bunch; obviously the lead title is the domain of the blue spiky geezer’s second outing, but he’s joined by two other big name Sega characters, Alex Kidd and Ecco the Dolphin. As before there’s something for puzzle fans included and this time the role is taken by the excellent and now rather heavily cloned gem stacker Columns, whilst the less recognised part of the Sega back catalogue on show this time are Gain Ground, which is presumably what happens when a role playing game and a shoot ‘em up mate, and The Ooze… which doesn’t defy description as such, but the idea of being a puddle of slime and dribbling around the levels is pretty bizarre.

Radica Megadrive - Sonic 2

Radica Megadrive - Sonic 2

Speaking of strangeness, Sonic the Hedgehog 2 has a two player versus mode based on the Chaos Emerald bonus runs, but this is rendered all but useless by the hardware only offering a single controller; no, it’s nowhere near a deal breaker but rather puzzling as to why it’s been left in place and once a race has been started, the player has a choice of either wading through five minutes of boredom or hitting the reset button. But that and Columns constantly blinking a “press start” message for a second player that will sadly never come aside, there’s a fair bit going for this DTV; I’d honestly forgotten how much fun Gain Ground was to play or indeed how beautiful a game Ecco the Dolphin is generally, along with those spiffy graphics it also has that wonderful soundtrack that always vaguely reminds me of Paddy Kingsland’s work on the incidental music for the Hitchhiker’s Guide to the Galaxy…

Radica Megadrive - Gain Ground

Radica Megadrive - Gain Ground

If you don’t already have the major titles included in another form it’s worth at least considering Radica’s second attempt at shrinking the Megadrive; most of the games included still hold their own apart from The Ooze (which is nicely presented and probably superior to a couple of the other titles visually but just didn’t grab me personally, everyone else’s mileage will possibly vary) and, despite being the plain Jane of the pack, Gain Ground is a real “sleeper”, that spends it’s time sidling up to unsuspecting players who were “just having a quick go” to make sure it worked and purloining an hour of their time. Whilst it’s almost a crying shame that there still haven’t been any kick-arse scrolling shoot ‘em ups included here, Gain Ground does at least go some of the distance towards soothing those itchy trigger fingers.

The screenshots for this review were taken from an emulator, unfortunately the (t)rusty old Retro Tat grabbing hardware gave up the ghost a few months previously and the current solution is utterly incapable of locking onto the signal being kicked out by this DTV!

Megadrive 6-In-1 (DTV)

Tuesday, January 13th, 2009
Radica Megadrive 6-In-1

Radica Megadrive 6-In-1

Radica seriously wanted their Megadrive 6-In-1 unit to look the part. It comes as two permanently connected units, a control pad that bears a close resemblance to the original three button Megadrive pad (apart from the metallic blue plastic) and, between that and the television, a rather dinky little black box; this is the heart of the system and presumably what happens when a Megadrive II goes through the boil wash! The central unit can either be powered by four AA batteries or a 6 volt power input and the option to drive the thing off the mains is one selling point that a couple of other DTV manufacturers who could possibly pick up a few tips from.

Now it might just be me but I’ve always found some of the games chosen for these units somewhat bemusing. There are some real A list crowd pleasers such as the near to omnipresent Sonic The Hedgehog, hack and slash fest Golden Axe or the fabulous puzzler Puyo Puyo (represented here in it’s westernised and hedgehog-branded Dr. Robotnik’s Mean Bean Machine guise) but the other three titles, virtual reality themed platformer Kid Chameleon, cutesey high-speed arcade collect ‘em up Flicky and re-animated corpse mutater Altered Beast, although reasonable games in their own right almost come across as filler next to the might of the ‘Hog.

Radica Megadrive - playing Sonic The Hedgehog

Radica Megadrive - playing Sonic The Hedgehog

And since this is a single player rig, I can’t help thinking that, since both Golden Axe and Altered Beast are best played by two players and although Mean Bean Machine plays a good single player game it’s even better against another human, the unit could have done with a second pad or the titles chosen needed to be ones that worked better for a single player. At least one of the two battlers should have been held over for a later unit with two player support that could really do them justice (I’m thinking Golden Axe should have waited and, since they’re another major Sega milestone that plays better with two humans, that box could include at least some of the Streets Of Rage series) and that place on the menu reassigned to a shoot ‘em up for a little variety, something like the wonderful Eliminate Down, Thunderforce 3 or perhaps the base-belonging, Zig-moving blaster that is Zero Wing… at least that’d give the marketing people something to talk about even if it’s things like “somebody set up us the bomb!”

The control pad is a reasonable copy of the original although I must admit that it felt just a little cheap when I was using it, although only in the same way that the original did since the case moves around a little bit with prolonged use and, since the player’s fingers are on the seams where the upper and lower shells meet, that movement can be felt. The mini-Megadrive II itself is very robustly constructed and actually feels solid, so it doesn’t appear totally empty without the batteries in as is usually the case with these things. The hardware is an officially licensed M.O.A.C. arrangement and, whilst pretty close visually to the real deal I did notice the sound dropping out when the original hardware wouldn’t have had an issue with the music (which is already playing at the wrong tempo, presumably because the ROM image is the NTSC one) and sound effects in Sonic being a particularly noticeable example.

Radica Megadrive - playing Altered Beast

Radica Megadrive - about to play Altered Beast

But these things are meant to be cheap and cheerful nostalgia and yes, I’m aware that I’ll always be over-sensitive to the quirks and inaccuracies (significantly more so than the average audience for kit like this) so, although some of the titles aren’t in the pantheon of Megadrive gaming and the hardware isn’t an absolutely perfect simulation, the Radica Megadrive 6-In-1 is a good bet for wallowing in 16-bit memories. Sonic, Mean Bean Machine and Flicky are excellent games, Golden Axe and Altered Beast can still be enjoyed to a fair degree with a single player and Kid Chameleon is more than reasonable too so there’s almost something for every gamer and, since the unit itself costs under half the price of a single cartridge did a mere ten years back, the overall package is very attractive. And it’s a great way to kill a spare couple of hours here and there, just think of it as a Sonic The Hedgehog DTV with a couple of good bonus games thrown in and you can’t go wrong really!