Posts Tagged ‘NES On A Chip’

Intellivision 25-In-1 (DTV)

Tuesday, March 31st, 2009
Intellivision 25-In-1

Intellivision 25-In-1

The original Intellivision was released by toy manufacturers Mattel during the first flourish of a then youthful gaming market; the pioneers of the software frontier at Mattel, dubbed the Blue Sky Rangers as a form of secret identity (Mattel, like Atari, didn’t want the names of their programmers on the games lest the competition lure them away with shiny baubles) were mostly twenty-something employees who came to video game development almost by accident. Some thirty years later and those bonds are still incredibly strong, so much so that the Intellivision Lives website has been up and running for approaching fifteen years and the interest it’s generated resulted in the formation of the company behind the Intellivision 25-In-1 and several other similar projects.

So what we have in the Intellivision 25-In-1 is, unsurprisingly, twenty five games all squirreled away neatly inside a controller; the pad itself isn’t anywhere near authentic since the original machine used a controller that vaguely resembled the love child of a telephone keypad and an iPod whilst the 25-In-1 bears more of a resemblance to recent console control pads (the Xbox in particular for shape and at least some of the layout). I’d stop short of actually calling the thing “cheap”, but even with the batteries in place it does seem somewhat insubstantial and the control stick in particular feels pretty nasty with it.

Intellivision 25-In-1 - playing Astrosmash

Intellivision 25-In-1 - playing Astrosmash

Looking at the list of games, they’re something of a mixed bag; the highlight of the show is probably bottom shooter Astrosmash, an attempt to produce something that played a bit like popular coin-op Asteroids without triggering off an attack wave of rabid Atari lawyers – Astrosmash shifted a cool million cartridges back when the market was small enough for that to be a huge deal and players hammered it incredibly hard to the point where the code’s inability to deal with scores of ten million or over became an issue. Buzz Bombers is similarly “inspired” by an Atari arcade machine, this time Centipede is the muse and the player controls a mobile can of bug spray that must be used to blast bees before they reach the bottom of the play area and magically produce flowers(!) – the limited supply of spray in each can adds an interesting dynamic which discourages gung-ho spraying in favour of more carefully aimed shots.

Intellivision 25-In-1 - playing Shark! Shark!

Intellivision 25-In-1 - playing Shark! Shark!

Shark! Shark! is another title of note because there are a serious number of relatively recent casual games like Feeding Frenzy that take almost all of their design cues from it; the player is a small fish in a large pond and must literally work their way up the food chain by devouring anything smaller than themselves whilst avoiding being gobbled up by fish further up the ladder including the titular sharks. There’s some maze-based action in Night Stalker, the player, as the Intellivision man, takes on what appear to be bats, spiders and robots (which happens to us all regularly of course, I’ve just described what I was doing last Wednesday). The action is slow moving but that works in its favour, everything ambles around the play area and there’s a sense of tension built by this reduced pace and trying to dodge a slow-moving bullet with an equally slow avatar.

There are of course a few low points too, whilst not particularly bad Space Armada is an obvious Space Invaders rip off that ticks most of the boxes but neglects the difficulty curve right up until the wave where some of the invaders become invisible, at which point it’s suddenly and hideously hard. Pinball on the other hand is a terrible implementation where the movement of the ball is clinically strange, it fails utterly to be influenced by such trivial matters as gravity, inertia or angles of reflection and opts instead for haring around with a life of it’s own, making seemingly random changes of direction on impacts before zooming unexpectedly past the damned flippers!

Intellivision 25-In-1 - playing Pinball

Intellivision 25-In-1 - playing Pinball

The Intellivision 25-In-1 was released a year after the Atari 10-In-1 and there are some obvious similarities; both are intended to be plug and play gaming devices that recreate a slice of gaming history and, as with the Atari, this Intellivision isn’t driven by a simulation of the real hardware (Mattel used a CP1600 processor) either and instead uses NES-on-a-chip hardware. That transition is more drastic than with the Atari (which I assume utilised at least part of the original 2600 code) and everything has been reprogrammed based on the Blue Sky Rangers’ code less literally and a few control schemes and menu pages altered to make them workable on the new hardware’s simpler control scheme.

But as with the Atari 10-In-1, at least half of the titles included are still enjoyable to play even without previous knowledge of the Intellivision and that’s pretty much the point of a cheap and cheerful direct to TV device. For those players like myself who don’t have any previous with the Intellivision these reprogrammed copies of the games won’t really make a difference, whilst for gamers who remember the original experience will be somewhat like buying a Hits Of The 1980s CD where all the tracks are cover versions; their spider senses will probably be tingling just a little but not enough to wreck the experience.

Superjoy 3 (DTV)

Tuesday, March 10th, 2009
Superjoy 3 with 64 games

Superjoy 3 with 64 games

As with the previously prodded Megajoy 2, the Superjoy 3 was part of my personal introduction to Direct to TV and NOAC gaming; like the Megajoy 2, it also bears more than a passing resemblance to a Nintendo 64 control pad with the difference between the two clones being that, along with the standard NES controls of D pad, A, B, select and start buttons, the analogue joystick is present… but does absolutely nothing! It’s not a controller at all, merely part of the moulded plastic case and therefore about as much use as myself after four pints, at which point I’m usually anybody’s even if nobody actually wants me!

Another couple of cosmetic differences to the Megajoy 2 are the addition of a 9 pin connector to allow a second controller or light gun to be connected for certain games and, along with the composite audio and video phonos, a super VHS socket. Granted these aren’t hugely exciting since nobody actually uses SVHS (well, I’ve never met anybody) and the 9 pin port isn’t a standard wiring so only Superjoy-specific peripherals work and hens teeth would be marginally easier to locate but at the same time they’re extra options offered and can be considered improvements. The overall build quality is above average for these units in that it’s remarkably rugged for something that probably cost less than three quid and a packet of Wine Gums to manufacture.

Superjoy 3 - playing Star Force

Superjoy 3 - playing Star Force

And there are some great NES games in there too, the excellent conversion of Star Force was the reason I originally bought the thing to be honest so everything after that was a bonus for me, but also of note are the fabulous cute ‘em up Twin Bee, another explosive outing for Bomber Man and, along with a selection of 1980s arcade classics (Pac-Man is present, as are Galaxian, Arkanoid and Donkey Kong), there are also some true NES staples; Excite Bike and Balloon Fight are included and the latter’s “Balloon Trip” mode is a huge plus to my mind since I’ve always found it to be far more enjoyable than the main game. There isn’t any sign of a bootlegged Harry Potter this time, but clone cartridges are still represented; Mortal Kombat 3 is available once more, this time in a “turbo” form that seems to fix a few graphical glitches (although that might be down to an improvement in the NOAC itself rather than a change to the software) whilst making the game faster to play and there is a modified version of Tecmo World Cup Soccer which has amusingly been badged up as Soccer 97 FIFA.

Superjoy 3 - playing Mortal Kombat 3

Superjoy 3 - playing Mortal Kombat 3

The menu on the Superjoy 3 claims to have sixty four games in the one unit and of course this is a total fib! Along with the well-worn ruse of including the same game under two different titles, the sneakiness here revolves around use of the word “super”; on the third page of the menu there are no less than nine “super” titles which are exactly the same as the “non-super” versions elsewhere on the list; Battle City manages to crop up no less than three times, once under its own name and twice more as Super Tank 1 and, unsurprisingly, Super Tank 2. Another spot of mild duplicity is that both Wild Gunman and Duck Hunt are included but are reliant on the light gun attachment which doesn’t come shipped with the unit as standard, meaning they’re useless to the average Superjoy 3 owner.

Superjoy 3 - playing Balloon Fight

Superjoy 3 - playing Balloon Fight

So at the end of the day there are a few games here that I’ve never actually been able to play and several others that are merely repeating titles, but even after that the Superjoy 3 is still reasonably well stocked and, as with the Megajoy 2, despite mine heading towards what must be it’s ninth birthday the only real sign of aging is the yellowing of the previously cream-coloured outer plastic and a few issues with the directional controls where the contacts are presumably wearing down a little. After that it’s lasted remarkably well, seen a considerable amount of service over the years and even the fake analogue stick hasn’t snapped off!

Atari TV Games 10-In-1 (DTV)

Tuesday, February 3rd, 2009
Atari 10-In-1

Atari 10-In-1

One of the earliest examples of tat I went out and purchased is the Atari TV Games, more commonly known as the Atari 10-In-1. It was produced in 2002 by DC Studios for Jakks Pacific and uses titles licensed from Infogrames before they started trading under the Atari banner full time. The shape of the case is based on the Atari CX-40 joystick (which ironically is itself more iconic than some of the games that have been included) but the addition of a compartment for the four AA batteries that drive everything and some selection buttons have added a few pounds to the midriff, meaning that although looking at the thing is enough to stir rose-tinted childhood memories for a lot of thirty somethings it just doesn’t quite feel “right” in the hand. And on powering up that sense of things not being quite kosher is reinforced because the resolution of the menus immediately shouts that this isn’t some kind of ASIC-based Atari VCS, the front end screens are far too high a resolution so they’re [shocked intake of breath] remakes… or more accurately, they’re ports of the original games that have been reprogrammed to work with a licensed NES On A Chip system.

The menus themselves are at least well presented, a copyright notice screen is followed by the main menu and, after selecting a title, a text screen explaining the basics of play and game-specific controls appears before handing over to the action. The menu contains dishes that are mostly recognisable Atari originals, the ten games being Adventure, Asteroids, Breakout, Centipede, Circus Atari, Gravitar, Missile Command, Pong, Volleyball and Yar’s Revenge, all of which are all reproduced with varying degrees of faithfulness to the originals. As titles go, that list is a somewhat mixed bag; Asteroids is easier on the eyes than the VCS original (the flicker of it’s interleaved graphics being all but removed by the more powerful NOAC hardware) but at the same time the game itself is also radically easier to play to the point where the only real challenges are staying awake and the onset of some kind of repetitive strain injury.

Atari 10-In-1 - Yars Revenge

Atari 10-In-1 - playing Yars Revenge

And I’d have to say that the publisher’s decision to include both Breakout and Pong can only be driven by the historical weight of those names, neither was designed for joystick control and the conversions have become somewhat inflexible so Breakout now suffers from overly sensitive movement and the previously fine control over the ball is all but lost. And since the unit doesn’t have the option of another controller for a second player, Pong has been equipped with a shiny new AI-driven opponent, but apparently one that simulates a disinterested two year old who is pretty much going through the motions until you become bored, at which point he’ll presumably reclaim the television for “In The Night Garden”.

But despite some unusual choices of title, a few ham-fisted modifications to get games working and the faux nature of the hardware generally, it isn’t all bad news; apart from the near legendary Adventure Easter egg being “broken” (the room itself is present but the message corrupted) it does retains it’s playability and Yar’s Revenge is equally enjoyable, marred only by some slowdown of the pyrotechnics at the end of a level after the Quotile has been destroyed. Add to those two the rather fabulous Circus Atari (which has also been converted from paddle to joystick control but hasn’t been damaged in the process in the way that Breakout seems to) and for the ten or thereabouts quid the unit currently costs second hand from Amazon or eBay, its pretty much worth the money for those three alone and having Centipede, Gravitar and Missile Command there is a bonus; the truly phenomenal hits such as Space Invaders or Raiders Of The Lost Ark are noticeably by their absence (no doubt because the rights aren’t held by Atari) but I’d say the selection of titles present is more hit than miss.

Atari 10-In-1 - Circus Atari

Atari 10-In-1 - playing Circus Atari

Of course, the primary market for this unit is the aforementioned thirty somethings who have some vague memories about their misspent youth and want to relive parts of it; despite a few corners being cut here and there, the Atari 10-In-1 manages ring those nostalgic bells pretty well and at the same time is still be enjoyable for those of us whose memories are a little less vague on how the games were because we’ve played them more recently.