Posts Tagged ‘Space Invaders’

The Arcade (PS2)

Tuesday, August 11th, 2009
The Arcade for the Playstation 2

The Arcade for the Playstation 2

The Arcade is a collection of remade games, all of which draw some level of inspiration from the earliest glories of the arcades; the promotional blurb on the box inlay even goes as far as claiming it’ll bring “the retro charm of classic arcade gameplay out of the games cabinets and into your living room”, which is a rather extravagant claim even for the best emulator-powered collection. But The Arcade isn’t another Midway Arcade Treasures or Capcom Classics Collection, not for Liquid Games the chore of getting official licenses to produce clones of the hits of yesteryear, instead they’ve gone down the path of the companies who produced clones.

Each game is based loosely on an original arcade title and, since there are ten in total, here’s a quick rundown of the included delights:

Battling Bats
Yes, it’s Pong for one player against the console or two players and, whilst everything may be presented in 2.5D and the odd power-up thrown into the mix, at the end of the day it’s still a pretty simple variant on the original. Whilst Pong itself was always pretty simple anyway this doesn’t bring anything new or interesting to the court and the second player AI is, as always seems to be the case, not particularly good at its job.

Freakoids
Any collection of this kind wouldn’t be complete (for want of a better word) without a version of the seminal Asteroids and, as the cheap and somewhat nasty title insinuates, Freakoids represents for The Arcade. There isn’t a fat lot to say about it after that to be honest, except what thoroughly breaks things is the almost novice programming mistake in the control scheme; thrusting immediately cancels out all previous forces acting on the ship, meaning that turning and thrusting stops any previous motion and sends the ship off in a new direction.

Joust flying around with a Jetpac

Joust flying around with a Jetpac

Jetpac Jousting
Take Joust, remove the distinctive bird-straddling characters and replace everything with shiny, generic sci-fi graphics in 2.5D and you’ll have something akin to Jetpac Jousting; sadly, the fun of Joust has been lost during this translation so whilst it does offer a little entertainment value the overall effect is rather short lived.

Moon Mission
Not so much a mission to the moon itself, more a game about landing on the lunar surface. Yes, it’s a clone of Lunar Lander, because that’s a game that everybody thinks of when going through the list of 1970’s and 1980’s games they want to play again…

N-Vaders
Yes, it’s a Space Invaders clone. No it doesn’t pay proper attention to the “rules” of Space Invaders and does all sorts of strange things like having the rows move independently and the bullets that the nasties fire shifting down the screen at hideously fast speeds. And yes again, it’s not much cop to play.

Galaxy Warriors
At last, a title in this package that doesn’t immediately give away its illegitimate heritage! Galaxy Warriors is based on Centipede, except rather than bugs, mushrooms and snails the graphics once more have a shiny science fiction theme… perhaps it would be more appropriate to call it a Gridrunner clone in that case? Anyway, as renditions go it’s not particularly notable apart from some annoying collision detection.

So many choices...

So many choices...

Muncher
Surprisingly, the next little gem isn’t “borrowing” from Namco’s pill-consuming classic either; instead Muncher has a distinct lack of actual munching involved since it’s taking all of its cues from Q-Bert before legging it off down the street with them, giggling like a lunatic.

Protectors
Four bases sit at the corners of the screen, the walls of each guarded by a round “bat” of sorts; the players (a mixture of human and console) must prevent the ball bouncing around from knocking the defenses of their own castle away and exposing it’s interior whilst trying to send it careering into the walls of their opponents. And as with the original Warlords, more fun with more than one player.

Operation T.N.T.
It’s pretty hard not to enjoy a Bomberman clone but this one actually gets enough things wrong to kill even the joy of blowing stuff up! The two major problems are trying to get the player sprite (which for reasons that will probably never be adequately explained appears to resemble a blue squirrel, possibly with a crash helmet) to move around without getting “stuck” at intersections and the way that only a fraction of the play area is visible at any time making it damned hard to see where the attackers are in order to lay explosive-flavoured traps for them. Despite those flaws however, this is the title I spent the most time with of the entire package.

Somebody set up us the bomb!

Somebody set up us the bomb!

Pipe Puzzle
A variant on Pipe Mania where tiles containing pieces of track must be laid to keep a robot from falling into oblivion; the shapes are of course selected at random and its up to the player to make the most of whatever they’re given to keep things going as long as possible.

These “retro themed” products always annoy me to be honest, because although they might retain a few of the more general traits of the games they’re almost parodies of and probably have enough in common to “fool” a small percentage of thirty somethings with extremely vague hankerings for “the games they used to play as a kid” who somehow haven’t considered typing the titles of said games into Google and in the process discovering emulation. For anyone with even half an hour of recent exposure it’s a bit like watching Streetfighter straight after seeing Mick and Keith in the flesh (Streetfigher are a Rolling Stones tribute band and yes, I had to look that up because I had no idea what a Stones tribute band would be called… part of me vaguely wanted it to be a pun on Boulder Dash), no matter how familiar it might feel, there’s that nagging feeling that something is missing.

That probably sounds a little like snobbery but it honestly isn’t, in the same way that a significant number of the cloned console and computer games of the 1980’s tended to be poor because they were just knocked out as cynical attempts at cashing in on whatever trend was currently huge without any real care for the games themselves, remade games like those included in The Arcade fail to be anywhere near as entertaining as they could be because they similarly lack the levels of care and attention to detail that were lavished on the originals they’re only loosely imitating; there is some entertainment to be had as it stands and although there are a few bugs the execution isn’t truly hideous, but I’d seriously question the claim of “100s of hours of Classic Gameplay” touted by the box.

Space Invaders: Invasion Day (PS2)

Tuesday, January 6th, 2009
Space Invaders: Invasion Day for the Playstation 2

Space Invaders: Invasion Day for the Playstation 2

They came from outer space… again. The Space Invaders have returned once more to cause more carnage, but this time it’s different because, unlike either the arcade original and Taito’s own re-workings or even Activision’s attempt to revisit the franchise on the original Playstation, Space Invaders: Invasion Day (referred to as Space Raiders in the NTSC territories) doesn’t deal with the aliens trudging towards the player and instead picks up the story after the outer defences fail and the cities have been overrun by slimy creatures.

The opening movie is more like a science fiction blockbuster, this is Space Invaders does Independence Day with just a dash of Starship Troopers to taste; after the lavish (and pretty long-winded at five minutes) cinematics introducing the protagonists and explaining some of their angst-ridden back stories (boyfriends missing, friends and colleagues slaughtered, you get the gist) it’s time to start whooping E.T.’s ass. But before diving into battle, the player is given the option to select if they want to take on the invaders as Justin (the last remaining member of a teenage gang, sporting a rather fetching jacket with a top row Invader on the back), Ashley (a photographer searching for her boyfriend Roy) and Naji (the only survivor of a S.W.A.T. team’s doomed last stand against the invaders).

Justin had decided that the council\'s campaign to keep the city tidy really wasn\'t working...

Justin had decided that the council's campaign to keep the city tidy really wasn't working...

The view of the action is third person with the camera usually being placed somewhere above the player to give a clearer view of the action and, since this is something of an adopted son to the Space Invaders family, our heroes can only move left or right and always fire in the same direction, forwards into the fray. Each character has different abilities (although actually noticing those differences takes a little effort) so Naji moves slowly but gets the heaviest artillery, Ashley is more nippy but armed only with a couple of Lara Croft-style handguns and Justin is the all-rounder – each character can also carry grenades and a very limited stock of their own unique special weapon, although where the average street punk or photographer gets one of those from is never adequately explained…

One point of note is that, although power-up weapons and smart bombs have a finite amount of ammunition, the characters never run out for the weapons they start with; the level of pseudo realism in games that means I can’t just keep hammering the fire button like a wazzock has always been something of a bugbear, so Space Invaders: Invasion Day wins at least two brownie points from yours truly for that even if it loses one for the ridiculous score multiplier – if there is a single player out there who can play this thing well without hammering the fire button I want to know their email address so that I can tell them what a bloody show-off they are! The game itself offers two modes of play, story and survival; in story mode events unfold in cut scenes between single player fights, leading to a surprise I won’t spoil at the start of the final boss battle. Survival mode is far more carnal, pitting one or two humans against the nasties with all guns blazing and no continues… this is a bit more like the Space Invaders of old, although there are still the loads between waves and those drawn out boss battles to deal with.

It turned out that Roy was a figment of Ashley's imagination!

It turned out that Roy was a figment of Ashley's imagination!

Despite my liking Space Invaders as a game, looking back at the original with the kind of hindsight that intervening thirty years gives, one of the biggest issues now (as opposed to then when we simply didn’t care) is probably the repetition; essentially, the player chips away at a group of aliens one at a time until they’re all destroyed before moving on to next wave – the scene even remains the same during each level (although the camera angle does at least change between waves) until the boss destroys at least a part of it. That “rinse and repeat” mentality isn’t an issue if you’re dealing with a coin-operated game where goes should only last a finite amount of time, but that repetitive nature still holds true for Space Invaders: Invasion Day and even a single campaign in story mode is a drawn out affair. I’d have to say that the survival mode is what retains at least some of the “dip in and shoot stuff” fun of the Space Invaders franchise and the chances are that any long-term enjoyment will come from there rather than repeatedly bludgeoning through the story – if you see a copy going for a couple of quid like I did then Space Invaders: Invasion Day might be worth having, otherwise there are better options for both third person shooters and Space Invaders available.

The version of Space Invaders: Invasion Day giving as good as it got was for the Playstation 2 – players can also take a pummelling from the Gamecube version.