Posts Tagged ‘Thunder Castle’

Intellivision Lives (PS2)

Tuesday, April 7th, 2009
Intellivision Lives: The History Of Video Gaming for the Playstation 2.

Intellivision Lives: The History Of Video Gaming for the Playstation 2.

After last week’s look at the Intellivision 25-In-1, this time we’re going to continue the theme somewhat with a squint at Intellivision Lives: The History of Video Gaming. Grandiose subtitles aside, this is a complete collection of sixty two Intellivision titles including a couple that weren’t finished (or indeed released) and one non-playable demonstration cartridge that was supplied to shops so that their display machines could spend the day extolling the virtues of the Intellivision to passing punters.

The main menu is based in the fictional Hal’s Pizza (quite appropriate really, a menu in a pizza parlour) which is described in the manual as being a place where “the 80′s never stopped”. Hal himself must be something of an Intellivisionary in fact because, along with a couple of pictures of the Blue Sky Rangers themselves, neon Intellivision men across one wall and posters of game artwork scattered about the place, even his jukebox is loaded with nothing but Intellivision-themed music. And rather than being from Taito, Nintendo or Atari, the arcade cabinets dotted around his eatery are instead a series of presumably custom-built machines which play Intellivision games – nothing as simple as a MAME cab for our Hal!

Intellivision Lives - main menu

Intellivision Lives - main menu

Navigating between machines is a simple matter, the camera starts in the middle of the room and left and right on the PS2 pad to automatically turn between points of interest, pushing forward moves in for a closer look at a machine and forward for a second time brings up it’s game list. These seven cabinets divide the catalogue of games into genres, those being “space”, “arcade”, “gambling”, “combat and sorcery” (why those two are lumped together I’m not entirely sure), “sports”, “kids” and “unreleased”. Along with the games are instructions (a combination of the original manual and newly written text) and scans of box artwork and production notes where appropriate. Each machine also has an achievement, a challenge set through one of it’s games that, when completed, unlocks bonus material for the machine itself and one of the unreleased games in the dedicated cabinet; some of the milestones are relatively easy such as ending a game of Astrosmash with over 20,000 points or scoring better than 300 on Frog Bog, but others take a bit more doing such as beating the console at poker.

Intellivision Lives - playing Night Stalker

Intellivision Lives - playing Night Stalker

Since everything released for the machine is included here, obviously the games that stood out on the Intellivision 25-In-1 such as the Chinese proverb-powered Shark! Shark!, simple but enjoyable blasting from Astrosmash or Buzz Bombers and Night Stalker with it’s tense, slow motion gameplay are present and correct along with the less beguiling ones such as the clinically strange movement of Pinball. The additional thirty seven titles are something of a mixed bag and for a console there are a surprising number of (admittedly rather primitive) simulation games such as B-17 Bomber, Sub Hunt or a resource management game called Utopia and there are a lot of gambling and sports based titles as well with some of the latter providing some good, old fashioned button mashing. One new arrival of particular interest however is the unreleased puzzle game Hypnotic Lights, which wasn’t an official Intellivision project and instead was written by programmer Stephen Roney in his own time as a favour to his boss; it’s not complete and can’t check for stalemate conditions on the board so a game never ends, but the idea itself is very sound indeed and it’s probably the title I’ve returned to most after Astrosmash and Night Stalker.

Intellivision Lives - playing Thin Ice

Intellivision Lives - playing Thin Ice

These games all appear to be the originals running under emulation rather than having been re-written and that means the numeric keypad of the Intellivision controller also needs to be simulated. There are two ways to use the virtual keypad, the first is to press select on the pad to bring up or dismiss a visual representation of the iPod love child itself (during which time the game controls are re-routed to pressing it’s buttons) and the second solution has R1 “pressing” whatever the right analogue stick is pointing at – when central it’s over the 5, pushing left gets four, down and right for 9 and so forth. Neither solution is perfect but with both present at least players have a chance to mix and match as they see fit.

Intellivision Lives - playing Hypnotic Lights

Intellivision Lives - playing Hypnotic Lights

As noted previously, the major driving factor with this kind of collection is the nostalgia value and it’s laid on with a trowel here from the décor of Hal’s Pizza onwards; that isn’t something I can relate to personally since my own misspent youth wasn’t occupied with playing Intellivision games or hanging around in pizza parlours for that matter and some of the titles included feel noticeably dated, not in the way they look or sound (experience of contemporary platforms such as the Atari 2600 prepares Intellivision virgins for that) but more the overall feel… well, it’s hard to put a finger on exactly but a few titles just seem overly complex for a console game, the pace of the gaming titles in particular is slow and user interfaces occasionally seem a little overcomplicated or even downright cumbersome. But Intellivision Lives is fairly cheap, generally cheerful and there’s the entertainment value of the video footage (or production notes if you’re a bit of a geek like I might possibly be [Ahem]) even if many of the games will probably only see a few plays before another session with Astrosmash.

The Intellivision Lives: The History of Video Gaming hanging around this particular pizza parlour was the Playstation 2 version, a similar burst of nostalgia exists for Xbox and Gamecube owners.

Intellivision 25-In-1 (DTV)

Tuesday, March 31st, 2009
Intellivision 25-In-1

Intellivision 25-In-1

The original Intellivision was released by toy manufacturers Mattel during the first flourish of a then youthful gaming market; the pioneers of the software frontier at Mattel, dubbed the Blue Sky Rangers as a form of secret identity (Mattel, like Atari, didn’t want the names of their programmers on the games lest the competition lure them away with shiny baubles) were mostly twenty-something employees who came to video game development almost by accident. Some thirty years later and those bonds are still incredibly strong, so much so that the Intellivision Lives website has been up and running for approaching fifteen years and the interest it’s generated resulted in the formation of the company behind the Intellivision 25-In-1 and several other similar projects.

So what we have in the Intellivision 25-In-1 is, unsurprisingly, twenty five games all squirreled away neatly inside a controller; the pad itself isn’t anywhere near authentic since the original machine used a controller that vaguely resembled the love child of a telephone keypad and an iPod whilst the 25-In-1 bears more of a resemblance to recent console control pads (the Xbox in particular for shape and at least some of the layout). I’d stop short of actually calling the thing “cheap”, but even with the batteries in place it does seem somewhat insubstantial and the control stick in particular feels pretty nasty with it.

Intellivision 25-In-1 - playing Astrosmash

Intellivision 25-In-1 - playing Astrosmash

Looking at the list of games, they’re something of a mixed bag; the highlight of the show is probably bottom shooter Astrosmash, an attempt to produce something that played a bit like popular coin-op Asteroids without triggering off an attack wave of rabid Atari lawyers – Astrosmash shifted a cool million cartridges back when the market was small enough for that to be a huge deal and players hammered it incredibly hard to the point where the code’s inability to deal with scores of ten million or over became an issue. Buzz Bombers is similarly “inspired” by an Atari arcade machine, this time Centipede is the muse and the player controls a mobile can of bug spray that must be used to blast bees before they reach the bottom of the play area and magically produce flowers(!) – the limited supply of spray in each can adds an interesting dynamic which discourages gung-ho spraying in favour of more carefully aimed shots.

Intellivision 25-In-1 - playing Shark! Shark!

Intellivision 25-In-1 - playing Shark! Shark!

Shark! Shark! is another title of note because there are a serious number of relatively recent casual games like Feeding Frenzy that take almost all of their design cues from it; the player is a small fish in a large pond and must literally work their way up the food chain by devouring anything smaller than themselves whilst avoiding being gobbled up by fish further up the ladder including the titular sharks. There’s some maze-based action in Night Stalker, the player, as the Intellivision man, takes on what appear to be bats, spiders and robots (which happens to us all regularly of course, I’ve just described what I was doing last Wednesday). The action is slow moving but that works in its favour, everything ambles around the play area and there’s a sense of tension built by this reduced pace and trying to dodge a slow-moving bullet with an equally slow avatar.

There are of course a few low points too, whilst not particularly bad Space Armada is an obvious Space Invaders rip off that ticks most of the boxes but neglects the difficulty curve right up until the wave where some of the invaders become invisible, at which point it’s suddenly and hideously hard. Pinball on the other hand is a terrible implementation where the movement of the ball is clinically strange, it fails utterly to be influenced by such trivial matters as gravity, inertia or angles of reflection and opts instead for haring around with a life of it’s own, making seemingly random changes of direction on impacts before zooming unexpectedly past the damned flippers!

Intellivision 25-In-1 - playing Pinball

Intellivision 25-In-1 - playing Pinball

The Intellivision 25-In-1 was released a year after the Atari 10-In-1 and there are some obvious similarities; both are intended to be plug and play gaming devices that recreate a slice of gaming history and, as with the Atari, this Intellivision isn’t driven by a simulation of the real hardware (Mattel used a CP1600 processor) either and instead uses NES-on-a-chip hardware. That transition is more drastic than with the Atari (which I assume utilised at least part of the original 2600 code) and everything has been reprogrammed based on the Blue Sky Rangers’ code less literally and a few control schemes and menu pages altered to make them workable on the new hardware’s simpler control scheme.

But as with the Atari 10-In-1, at least half of the titles included are still enjoyable to play even without previous knowledge of the Intellivision and that’s pretty much the point of a cheap and cheerful direct to TV device. For those players like myself who don’t have any previous with the Intellivision these reprogrammed copies of the games won’t really make a difference, whilst for gamers who remember the original experience will be somewhat like buying a Hits Of The 1980s CD where all the tracks are cover versions; their spider senses will probably be tingling just a little but not enough to wreck the experience.